/atom/movable/screen/text/screen_text

Vars | |
fade_in_time | Time taken to fade in as we start printing text |
---|---|
fade_out_delay | Time before fade out after printing is finished |
fade_out_time | Time taken when fading out after fade_out_delay |
letters_per_update | letters to update by per text to per play_delay |
play_delay | delay between playing each letter. in general use 1 for fluff and 0.5 for time sensitive messsages |
player | The client that this text is for |
style_close | closing styling for the message |
style_open | opening styling for the message |
text_to_play | var for the text we are going to play |
Procs | |
after_play | handles post-play effects like fade out after the fade out delay |
end_play | ends the play then deletes this screen object and plays the next one in queue if it exists |
play_to_client | proc for actually playing this screen_text on a mob. |
Var Details
fade_in_time

Time taken to fade in as we start printing text
fade_out_delay

Time before fade out after printing is finished
fade_out_time

Time taken when fading out after fade_out_delay
letters_per_update

letters to update by per text to per play_delay
play_delay

delay between playing each letter. in general use 1 for fluff and 0.5 for time sensitive messsages
player

The client that this text is for
style_close

closing styling for the message
style_open

opening styling for the message
text_to_play

var for the text we are going to play
Proc Details
after_play
handles post-play effects like fade out after the fade out delay
end_play
ends the play then deletes this screen object and plays the next one in queue if it exists
play_to_client
proc for actually playing this screen_text on a mob.