byond - Modules - TypesDefine Details

code/__DEFINES/colours.dm

ADMIN_COLOR_PRIORITYOnly used by rare effects like greentext coloring mobs and when admins varedit color
TEMPORARY_COLOR_PRIORITYe.g. purple effect of the revenant on a mob, black effect when mob electrocuted
WASHABLE_COLOR_PRIORITYColor splashed onto an atom (e.g. paint on turf)
FIXED_COLOR_PRIORITYColor inherent to the atom (e.g. blob color)
COLOR_PRIORITY_AMOUNThow many color priority levels there are.
COLOR_WHITEWhite rgb(255, 255, 255)
COLOR_BLACKBlack rgb(0, 0, 0)
COLOR_REDRed rgb(255, 0, 0)
COLOR_GREENGreen rgb(0, 255, 0)
COLOR_BLUEBlue rgb(0, 0, 255)
COLOR_CYANCyan rgb(0, 255, 255) B + G
COLOR_MAGENTAMagenta rgb(255, 0, 255) R+B
COLOR_YELLOWYellow rgb(255, 255, 0) R+G
COLOR_OLIVEOlive rgb(128, 128, 0)
COLOR_SILVERSilver rgb(192, 192, 192) shade of grey
COLOR_GRAYGray rgb(128, 128, 128)
COLOR_MAROONMaroon rgb(128, 0, 0) shade of red
COLOR_LIGHT_GREENlight green rgb( 0, 128, 0)
COLOR_PURPLEPurple rgb( 128, 0, 128)
LIGHT_COLOR_GREENSome defines to generalise Colors used in lighting.
LIGHT_COLOR_BLUECold, diluted blue. rgb(100, 150, 250)
LIGHT_COLOR_BLUEGREENLight blueish green. rgb(125, 225, 175)
LIGHT_COLOR_CYANDiluted cyan. rgb(125, 225, 225)
LIGHT_COLOR_LIGHT_CYANMore-saturated cyan. rgb(64, 206, 255)
LIGHT_COLOR_DARK_BLUESaturated blue. rgb(51, 117, 248)
LIGHT_COLOR_PINKDiluted, mid-warmth pink. rgb(225, 125, 225)
LIGHT_COLOR_YELLOWDimmed yellow, leaning kaki. rgb(225, 225, 125)
LIGHT_COLOR_BROWNClear brown, mostly dim. rgb(150, 100, 50)
LIGHT_COLOR_ORANGEMostly pure orange. rgb(250, 150, 50)
LIGHT_COLOR_PURPLELight Purple. rgb(149, 44, 244)
LIGHT_COLOR_LAVENDERLess-saturated light purple. rgb(155, 81, 255)
LIGHT_COLOR_HOLY_MAGICslightly desaturated bright yellow.
LIGHT_COLOR_BLOOD_MAGICdeep crimson
LIGHT_COLOR_REDWarm red color rgb(250, 66, 66)
LIGHT_COLOR_FIREWarm orange color, leaning strongly towards yellow. rgb(250, 160, 25)
LIGHT_COLOR_LAVAVery warm yellow, leaning slightly towards orange. rgb(196, 138, 24)
LIGHT_COLOR_FLAREBright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)
LIGHT_COLOR_SLIME_LAMPWeird color, between yellow and green, very slimy. rgb(175, 200, 75)
LIGHT_COLOR_TUNGSTENExtremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)
LIGHT_COLOR_HALOGENBarely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)
COLOR_MOSTLY_PURE_REDThe default color for admin say, used as a fallback when the preference is not enabled
AMBIENT_OCCLUSIONIcon filter that creates ambient occlusion
GAUSSIAN_BLURIcon filter that creates gaussian blur
COLOR_LASER_REDGun muzzle colors

Define Details

ADMIN_COLOR_PRIORITY

Only used by rare effects like greentext coloring mobs and when admins varedit color

AMBIENT_OCCLUSION

Icon filter that creates ambient occlusion

COLOR_BLACK

Black rgb(0, 0, 0)

COLOR_BLUE

Blue rgb(0, 0, 255)

COLOR_CYAN

Cyan rgb(0, 255, 255) B + G

COLOR_GRAY

Gray rgb(128, 128, 128)

COLOR_GREEN

Green rgb(0, 255, 0)

COLOR_LASER_RED

Gun muzzle colors

COLOR_LIGHT_GREEN

light green rgb( 0, 128, 0)

COLOR_MAGENTA

Magenta rgb(255, 0, 255) R+B

COLOR_MAROON

Maroon rgb(128, 0, 0) shade of red

COLOR_MOSTLY_PURE_RED

The default color for admin say, used as a fallback when the preference is not enabled

COLOR_OLIVE

Olive rgb(128, 128, 0)

COLOR_PRIORITY_AMOUNT

how many color priority levels there are.

COLOR_PURPLE

Purple rgb( 128, 0, 128)

COLOR_RED

Red rgb(255, 0, 0)

COLOR_SILVER

Silver rgb(192, 192, 192) shade of grey

COLOR_WHITE

White rgb(255, 255, 255)

COLOR_YELLOW

Yellow rgb(255, 255, 0) R+G

FIXED_COLOR_PRIORITY

Color inherent to the atom (e.g. blob color)

GAUSSIAN_BLUR

Icon filter that creates gaussian blur

LIGHT_COLOR_BLOOD_MAGIC

deep crimson

LIGHT_COLOR_BLUE

Cold, diluted blue. rgb(100, 150, 250)

LIGHT_COLOR_BLUEGREEN

Light blueish green. rgb(125, 225, 175)

LIGHT_COLOR_BROWN

Clear brown, mostly dim. rgb(150, 100, 50)

LIGHT_COLOR_CYAN

Diluted cyan. rgb(125, 225, 225)

LIGHT_COLOR_DARK_BLUE

Saturated blue. rgb(51, 117, 248)

LIGHT_COLOR_FIRE

Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25)

LIGHT_COLOR_FLARE

Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)

LIGHT_COLOR_GREEN

Some defines to generalise Colors used in lighting.

Important note: Colors can end up significantly different from the basic html picture, especially when saturated Bright but quickly dissipating neon green. rgb(100, 200, 100)

LIGHT_COLOR_HALOGEN

Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)

LIGHT_COLOR_HOLY_MAGIC

slightly desaturated bright yellow.

LIGHT_COLOR_LAVA

Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24)

LIGHT_COLOR_LAVENDER

Less-saturated light purple. rgb(155, 81, 255)

LIGHT_COLOR_LIGHT_CYAN

More-saturated cyan. rgb(64, 206, 255)

LIGHT_COLOR_ORANGE

Mostly pure orange. rgb(250, 150, 50)

LIGHT_COLOR_PINK

Diluted, mid-warmth pink. rgb(225, 125, 225)

LIGHT_COLOR_PURPLE

Light Purple. rgb(149, 44, 244)

LIGHT_COLOR_RED

Warm red color rgb(250, 66, 66)

LIGHT_COLOR_SLIME_LAMP

Weird color, between yellow and green, very slimy. rgb(175, 200, 75)

LIGHT_COLOR_TUNGSTEN

Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)

LIGHT_COLOR_YELLOW

Dimmed yellow, leaning kaki. rgb(225, 225, 125)

TEMPORARY_COLOR_PRIORITY

e.g. purple effect of the revenant on a mob, black effect when mob electrocuted

WASHABLE_COLOR_PRIORITY

Color splashed onto an atom (e.g. paint on turf)