code/__DEFINES/colours.dm
ADMIN_COLOR_PRIORITY | Only used by rare effects like greentext coloring mobs and when admins varedit color |
---|---|
TEMPORARY_COLOR_PRIORITY | e.g. purple effect of the revenant on a mob, black effect when mob electrocuted |
WASHABLE_COLOR_PRIORITY | Color splashed onto an atom (e.g. paint on turf) |
FIXED_COLOR_PRIORITY | Color inherent to the atom (e.g. blob color) |
COLOR_PRIORITY_AMOUNT | how many color priority levels there are. |
COLOR_WHITE | White rgb(255, 255, 255) |
COLOR_BLACK | Black rgb(0, 0, 0) |
COLOR_RED | Red rgb(255, 0, 0) |
COLOR_GREEN | Green rgb(0, 255, 0) |
COLOR_BLUE | Blue rgb(0, 0, 255) |
COLOR_CYAN | Cyan rgb(0, 255, 255) B + G |
COLOR_MAGENTA | Magenta rgb(255, 0, 255) R+B |
COLOR_YELLOW | Yellow rgb(255, 255, 0) R+G |
COLOR_OLIVE | Olive rgb(128, 128, 0) |
COLOR_SILVER | Silver rgb(192, 192, 192) shade of grey |
COLOR_GRAY | Gray rgb(128, 128, 128) |
COLOR_MAROON | Maroon rgb(128, 0, 0) shade of red |
COLOR_LIGHT_GREEN | light green rgb( 0, 128, 0) |
COLOR_PURPLE | Purple rgb( 128, 0, 128) |
LIGHT_COLOR_GREEN | Some defines to generalise Colors used in lighting. |
LIGHT_COLOR_BLUE | Cold, diluted blue. rgb(100, 150, 250) |
LIGHT_COLOR_BLUEGREEN | Light blueish green. rgb(125, 225, 175) |
LIGHT_COLOR_CYAN | Diluted cyan. rgb(125, 225, 225) |
LIGHT_COLOR_LIGHT_CYAN | More-saturated cyan. rgb(64, 206, 255) |
LIGHT_COLOR_DARK_BLUE | Saturated blue. rgb(51, 117, 248) |
LIGHT_COLOR_PINK | Diluted, mid-warmth pink. rgb(225, 125, 225) |
LIGHT_COLOR_YELLOW | Dimmed yellow, leaning kaki. rgb(225, 225, 125) |
LIGHT_COLOR_BROWN | Clear brown, mostly dim. rgb(150, 100, 50) |
LIGHT_COLOR_ORANGE | Mostly pure orange. rgb(250, 150, 50) |
LIGHT_COLOR_PURPLE | Light Purple. rgb(149, 44, 244) |
LIGHT_COLOR_LAVENDER | Less-saturated light purple. rgb(155, 81, 255) |
LIGHT_COLOR_HOLY_MAGIC | slightly desaturated bright yellow. |
LIGHT_COLOR_BLOOD_MAGIC | deep crimson |
LIGHT_COLOR_RED | Warm red color rgb(250, 66, 66) |
LIGHT_COLOR_FIRE | Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25) |
LIGHT_COLOR_LAVA | Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24) |
LIGHT_COLOR_FLARE | Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75) |
LIGHT_COLOR_SLIME_LAMP | Weird color, between yellow and green, very slimy. rgb(175, 200, 75) |
LIGHT_COLOR_TUNGSTEN | Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175) |
LIGHT_COLOR_HALOGEN | Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250) |
COLOR_MOSTLY_PURE_RED | The default color for admin say, used as a fallback when the preference is not enabled |
AMBIENT_OCCLUSION | Icon filter that creates ambient occlusion |
GAUSSIAN_BLUR | Icon filter that creates gaussian blur |
COLOR_LASER_RED | Gun muzzle colors |
Define Details
ADMIN_COLOR_PRIORITY
Only used by rare effects like greentext coloring mobs and when admins varedit color
AMBIENT_OCCLUSION
Icon filter that creates ambient occlusion
COLOR_BLACK
Black rgb(0, 0, 0)
COLOR_BLUE
Blue rgb(0, 0, 255)
COLOR_CYAN
Cyan rgb(0, 255, 255) B + G
COLOR_GRAY
Gray rgb(128, 128, 128)
COLOR_GREEN
Green rgb(0, 255, 0)
COLOR_LASER_RED
Gun muzzle colors
COLOR_LIGHT_GREEN
light green rgb( 0, 128, 0)
COLOR_MAGENTA
Magenta rgb(255, 0, 255) R+B
COLOR_MAROON
Maroon rgb(128, 0, 0) shade of red
COLOR_MOSTLY_PURE_RED
The default color for admin say, used as a fallback when the preference is not enabled
COLOR_OLIVE
Olive rgb(128, 128, 0)
COLOR_PRIORITY_AMOUNT
how many color priority levels there are.
COLOR_PURPLE
Purple rgb( 128, 0, 128)
COLOR_RED
Red rgb(255, 0, 0)
COLOR_SILVER
Silver rgb(192, 192, 192) shade of grey
COLOR_WHITE
White rgb(255, 255, 255)
COLOR_YELLOW
Yellow rgb(255, 255, 0) R+G
FIXED_COLOR_PRIORITY
Color inherent to the atom (e.g. blob color)
GAUSSIAN_BLUR
Icon filter that creates gaussian blur
LIGHT_COLOR_BLOOD_MAGIC
deep crimson
LIGHT_COLOR_BLUE
Cold, diluted blue. rgb(100, 150, 250)
LIGHT_COLOR_BLUEGREEN
Light blueish green. rgb(125, 225, 175)
LIGHT_COLOR_BROWN
Clear brown, mostly dim. rgb(150, 100, 50)
LIGHT_COLOR_CYAN
Diluted cyan. rgb(125, 225, 225)
LIGHT_COLOR_DARK_BLUE
Saturated blue. rgb(51, 117, 248)
LIGHT_COLOR_FIRE
Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25)
LIGHT_COLOR_FLARE
Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)
LIGHT_COLOR_GREEN
Some defines to generalise Colors used in lighting.
Important note: Colors can end up significantly different from the basic html picture, especially when saturated Bright but quickly dissipating neon green. rgb(100, 200, 100)
LIGHT_COLOR_HALOGEN
Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)
LIGHT_COLOR_HOLY_MAGIC
slightly desaturated bright yellow.
LIGHT_COLOR_LAVA
Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24)
LIGHT_COLOR_LAVENDER
Less-saturated light purple. rgb(155, 81, 255)
LIGHT_COLOR_LIGHT_CYAN
More-saturated cyan. rgb(64, 206, 255)
LIGHT_COLOR_ORANGE
Mostly pure orange. rgb(250, 150, 50)
LIGHT_COLOR_PINK
Diluted, mid-warmth pink. rgb(225, 125, 225)
LIGHT_COLOR_PURPLE
Light Purple. rgb(149, 44, 244)
LIGHT_COLOR_RED
Warm red color rgb(250, 66, 66)
LIGHT_COLOR_SLIME_LAMP
Weird color, between yellow and green, very slimy. rgb(175, 200, 75)
LIGHT_COLOR_TUNGSTEN
Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)
LIGHT_COLOR_YELLOW
Dimmed yellow, leaning kaki. rgb(225, 225, 125)
TEMPORARY_COLOR_PRIORITY
e.g. purple effect of the revenant on a mob, black effect when mob electrocuted
WASHABLE_COLOR_PRIORITY
Color splashed onto an atom (e.g. paint on turf)