code/__DEFINES/dcs/signals/atom/mob/living/signals_living.dm
COMSIG_MOB_RESISTED | From /mob/living/verb/resist() |
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COMSIG_MOB_RECALCULATE_CLIENT_COLOR | From /mob/living/verb/resist() |
COMSIG_LIVING_REJUVENATED | From /mob/living/rejuvenate |
COMSIG_LIVING_PREIGNITION | From /mob/living/proc/IgniteMob |
COMSIG_LIVING_FLAMER_CROSSED | From /obj/flamer_fire/Crossed |
COMSIG_LIVING_FLAMER_FLAMED | From /obj/flamer_fire/Initialize |
COMSIG_LIVING_ZOOM_OUT | From /obj/item/proc/unzoom |
COMSIG_LIVING_CLIMB_STRUCTURE | From /obj/structure/proc/do_climb(var/mob/living/user, mods) |
COMSIG_LIVING_PRE_COLLIDE | From /mob/living/Collide(): (atom/A) |
COMSIG_LIVING_GHOSTED | From /mob/living/proc/do_ghost() : (mob/dead/observer/ghost) |
COMSIG_LIVING_ATTACKHAND_HUMAN | From /mob/living/carbon/human/attack_hand() : (mob/living/carbon/human/attacked_mob) |
COMSIG_LIVING_HYPOSPRAY_INJECTED | From /obj/item/reagent_container/hypospray/attack() : (obj/item/reagent_container/hypospray/injector) |
COMSIG_LIVING_SET_BUCKLED | from base of mob/living/set_buckled(): (new_buckled) |
COMSIG_LIVING_SET_BODY_POSITION | from base of mob/living/set_body_position() |
COMSIG_LIVING_APPLY_EFFECT | from base of /mob/living/apply_status_effect(): (datum/status_effect/new_effect) |
COMSIG_LIVING_SHIMMY_LAYER | from /datum/component/shimmy_around/proc/on_mob_move to determine if layer should be reset |
COMSIG_LIVING_SHIMMY_LAYER_CANCEL | Sent when a shimmy component is currently overriding the layer |
Define Details
COMSIG_LIVING_APPLY_EFFECT
from base of /mob/living/apply_status_effect(): (datum/status_effect/new_effect)
COMSIG_LIVING_ATTACKHAND_HUMAN
From /mob/living/carbon/human/attack_hand() : (mob/living/carbon/human/attacked_mob)
COMSIG_LIVING_CLIMB_STRUCTURE
From /obj/structure/proc/do_climb(var/mob/living/user, mods)
COMSIG_LIVING_FLAMER_CROSSED
From /obj/flamer_fire/Crossed
COMSIG_LIVING_FLAMER_FLAMED
From /obj/flamer_fire/Initialize
COMSIG_LIVING_GHOSTED
From /mob/living/proc/do_ghost() : (mob/dead/observer/ghost)
COMSIG_LIVING_HYPOSPRAY_INJECTED
From /obj/item/reagent_container/hypospray/attack() : (obj/item/reagent_container/hypospray/injector)
COMSIG_LIVING_PREIGNITION
From /mob/living/proc/IgniteMob
COMSIG_LIVING_PRE_COLLIDE
From /mob/living/Collide(): (atom/A)
COMSIG_LIVING_REJUVENATED
From /mob/living/rejuvenate
COMSIG_LIVING_SET_BODY_POSITION
from base of mob/living/set_body_position()
COMSIG_LIVING_SET_BUCKLED
from base of mob/living/set_buckled(): (new_buckled)
COMSIG_LIVING_SHIMMY_LAYER
from /datum/component/shimmy_around/proc/on_mob_move to determine if layer should be reset
COMSIG_LIVING_SHIMMY_LAYER_CANCEL
Sent when a shimmy component is currently overriding the layer
COMSIG_LIVING_ZOOM_OUT
From /obj/item/proc/unzoom
COMSIG_MOB_RECALCULATE_CLIENT_COLOR
From /mob/living/verb/resist()
COMSIG_MOB_RESISTED
From /mob/living/verb/resist()