code/__DEFINES/human.dm 
HUMAN_MAX_OXYLOSS | Defines how much oxyloss humans can get per tick. A tile with no air at all (such as space) applies this value, otherwise it's a percentage of it. |
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HUMAN_CRIT_MAX_OXYLOSS | The amount of damage you'll get when in critical condition. We want this to be a 5 minute deal = 300s. There are 50HP to get through, so (1/6)*last_tick_duration per second. Breaths however only happen every 3 ticks. |
HUMAN_BLOODTYPES | HUMAN BLOODTYPES |
HUMAN_MAX_PALENESS | this is added to human skin tone to get value of pale_max variable |
HUMAN_STRIP_DELAY | takes 40ds = 4s to strip someone. |
LIMB_ORGANIC | LIMB FLAGS |
LIMB_SYNTHSKIN | not completely robot, but pseudohuman |
LIMB_DESTROYED | limb is missing |
LIMB_MUTATED | limb is deformed by mutations |
LIMB_AMPUTATED | limb was amputated cleanly or destroyed limb was cleaned up, thus causing no pain |
LIMB_SPLINTED_INDESTRUCTIBLE | Splint is indestructible |
LIMB_UNCALIBRATED_PROSTHETIC | A prosthetic that's been attached to the body but not connected to the brain. |
WOUND_BANDAGED | WOUND DEFINES |
WOUNDS_BANDAGED | Relevant wounds exist, bandaged them. |
WOUNDS_ALREADY_TREATED | Relevant wounds exist, but they're already bandaged. |
HEMOSTAT_MIN_DURATION | OLD SURGERY DEFINES, USED BY AUTODOC |
FLAY_LAYER | For use by Hunter Flay |
TAIL_LAYER | bs12 specific. this hack is probably gonna come back to haunt me |
MEDICAL_LAYER | For splint and gauze overlays |
HEADSHOT_LAYER | Unrevivable headshot overlays, suicide/execution. |
BACK_FRONT_LAYER | For backpacks when mob is facing north |
BURST_LAYER | Chestburst overlay |
TARGETED_LAYER | for target sprites when held at gun point, and holo cards. |
FIRE_LAYER | If you're on fire |
EFFECTS_LAYER | If you're hit by an acid DoT |
Define Details
BACK_FRONT_LAYER 
For backpacks when mob is facing north
BURST_LAYER 
Chestburst overlay
EFFECTS_LAYER 
If you're hit by an acid DoT
FIRE_LAYER 
If you're on fire
FLAY_LAYER 
For use by Hunter Flay
HEADSHOT_LAYER 
Unrevivable headshot overlays, suicide/execution.
HEMOSTAT_MIN_DURATION 
OLD SURGERY DEFINES, USED BY AUTODOC
HUMAN_BLOODTYPES 
HUMAN BLOODTYPES
HUMAN_CRIT_MAX_OXYLOSS 
The amount of damage you'll get when in critical condition. We want this to be a 5 minute deal = 300s. There are 50HP to get through, so (1/6)*last_tick_duration per second. Breaths however only happen every 3 ticks.
HUMAN_MAX_OXYLOSS 
Defines how much oxyloss humans can get per tick. A tile with no air at all (such as space) applies this value, otherwise it's a percentage of it.
HUMAN_MAX_PALENESS 
this is added to human skin tone to get value of pale_max variable
HUMAN_STRIP_DELAY 
takes 40ds = 4s to strip someone.
LIMB_AMPUTATED 
limb was amputated cleanly or destroyed limb was cleaned up, thus causing no pain
LIMB_DESTROYED 
limb is missing
LIMB_MUTATED 
limb is deformed by mutations
LIMB_ORGANIC 
LIMB FLAGS
LIMB_SPLINTED_INDESTRUCTIBLE 
Splint is indestructible
LIMB_SYNTHSKIN 
not completely robot, but pseudohuman
LIMB_UNCALIBRATED_PROSTHETIC 
A prosthetic that's been attached to the body but not connected to the brain.
MEDICAL_LAYER 
For splint and gauze overlays
TAIL_LAYER 
bs12 specific. this hack is probably gonna come back to haunt me
TARGETED_LAYER 
for target sprites when held at gun point, and holo cards.
WOUNDS_ALREADY_TREATED 
Relevant wounds exist, but they're already bandaged.
WOUNDS_BANDAGED 
Relevant wounds exist, bandaged them.
WOUND_BANDAGED 
WOUND DEFINES