code/__DEFINES/human.dm 
| HUMAN_MAX_OXYLOSS | Defines how much oxyloss humans can get per tick. A tile with no air at all (such as space) applies this value, otherwise it's a percentage of it. | 
|---|---|
| HUMAN_CRIT_MAX_OXYLOSS | The amount of damage you'll get when in critical condition. We want this to be a 5 minute deal = 300s. There are 50HP to get through, so (1/6)*last_tick_duration per second. Breaths however only happen every 3 ticks. | 
| HUMAN_BLOODTYPES | HUMAN BLOODTYPES | 
| HUMAN_MAX_PALENESS | this is added to human skin tone to get value of pale_max variable | 
| HUMAN_STRIP_DELAY | takes 40ds = 4s to strip someone. | 
| LIMB_ORGANIC | LIMB FLAGS | 
| LIMB_SYNTHSKIN | not completely robot, but pseudohuman | 
| LIMB_DESTROYED | limb is missing | 
| LIMB_MUTATED | limb is deformed by mutations | 
| LIMB_AMPUTATED | limb was amputated cleanly or destroyed limb was cleaned up, thus causing no pain | 
| LIMB_SPLINTED_INDESTRUCTIBLE | Splint is indestructible | 
| LIMB_UNCALIBRATED_PROSTHETIC | A prosthetic that's been attached to the body but not connected to the brain. | 
| WOUND_BANDAGED | WOUND DEFINES | 
| WOUNDS_BANDAGED | Relevant wounds exist, bandaged them. | 
| WOUNDS_ALREADY_TREATED | Relevant wounds exist, but they're already bandaged. | 
| HEMOSTAT_MIN_DURATION | OLD SURGERY DEFINES, USED BY AUTODOC | 
| FLAY_LAYER | For use by Hunter Flay | 
| TAIL_LAYER | bs12 specific. this hack is probably gonna come back to haunt me | 
| MEDICAL_LAYER | For splint and gauze overlays | 
| HEADSHOT_LAYER | Unrevivable headshot overlays, suicide/execution. | 
| BACK_FRONT_LAYER | For backpacks when mob is facing north | 
| BURST_LAYER | Chestburst overlay | 
| TARGETED_LAYER | for target sprites when held at gun point, and holo cards. | 
| FIRE_LAYER | If you're on fire | 
| EFFECTS_LAYER | If you're hit by an acid DoT | 
Define Details
BACK_FRONT_LAYER 
For backpacks when mob is facing north
BURST_LAYER 
Chestburst overlay
EFFECTS_LAYER 
If you're hit by an acid DoT
FIRE_LAYER 
If you're on fire
FLAY_LAYER 
For use by Hunter Flay
HEADSHOT_LAYER 
Unrevivable headshot overlays, suicide/execution.
HEMOSTAT_MIN_DURATION 
OLD SURGERY DEFINES, USED BY AUTODOC
HUMAN_BLOODTYPES 
HUMAN BLOODTYPES
HUMAN_CRIT_MAX_OXYLOSS 
The amount of damage you'll get when in critical condition. We want this to be a 5 minute deal = 300s. There are 50HP to get through, so (1/6)*last_tick_duration per second. Breaths however only happen every 3 ticks.
HUMAN_MAX_OXYLOSS 
Defines how much oxyloss humans can get per tick. A tile with no air at all (such as space) applies this value, otherwise it's a percentage of it.
HUMAN_MAX_PALENESS 
this is added to human skin tone to get value of pale_max variable
HUMAN_STRIP_DELAY 
takes 40ds = 4s to strip someone.
LIMB_AMPUTATED 
limb was amputated cleanly or destroyed limb was cleaned up, thus causing no pain
LIMB_DESTROYED 
limb is missing
LIMB_MUTATED 
limb is deformed by mutations
LIMB_ORGANIC 
LIMB FLAGS
LIMB_SPLINTED_INDESTRUCTIBLE 
Splint is indestructible
LIMB_SYNTHSKIN 
not completely robot, but pseudohuman
LIMB_UNCALIBRATED_PROSTHETIC 
A prosthetic that's been attached to the body but not connected to the brain.
MEDICAL_LAYER 
For splint and gauze overlays
TAIL_LAYER 
bs12 specific. this hack is probably gonna come back to haunt me
TARGETED_LAYER 
for target sprites when held at gun point, and holo cards.
WOUNDS_ALREADY_TREATED 
Relevant wounds exist, but they're already bandaged.
WOUNDS_BANDAGED 
Relevant wounds exist, bandaged them.
WOUND_BANDAGED 
WOUND DEFINES