byond - Modules - TypesDefine Details

code/__DEFINES/maps.dm

ZTRAIT_BOMBCAP_MULTIPLIERnumber - bombcap is multiplied by this before being applied to bombs
ZTRAIT_GRAVITYnumber - default gravity if there's no gravity generators or area overrides present
UNAFFECTEDUNAFFECTED if absent - no space transitions
SELFLOOPINGSELFLOOPING - space transitions always self-loop
CROSSLINKEDCROSSLINKED - mixed in with the cross-linked space pool
RESERVED_TURF_TYPEReserved/Transit turf type What the turf is when not being used
PLACEMENT_TRIESHow many times we try to fit the ruin somewhere until giving up (really should just swap to some packing algo)
SPACE_KEYA map key that corresponds to being one exclusively for Space.

Define Details

CROSSLINKED

CROSSLINKED - mixed in with the cross-linked space pool

PLACEMENT_TRIES

How many times we try to fit the ruin somewhere until giving up (really should just swap to some packing algo)

RESERVED_TURF_TYPE

Reserved/Transit turf type What the turf is when not being used

SELFLOOPING

SELFLOOPING - space transitions always self-loop

SPACE_KEY

A map key that corresponds to being one exclusively for Space.

UNAFFECTED

UNAFFECTED if absent - no space transitions

ZTRAIT_BOMBCAP_MULTIPLIER

number - bombcap is multiplied by this before being applied to bombs

ZTRAIT_GRAVITY

number - default gravity if there's no gravity generators or area overrides present