code/__DEFINES/mobs.dm
GLOBAL_STATUS_MULTIPLIER | Multiplier for Stun/KD/KO/etc durations in new backend, due to old system being based on life ticks |
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STANDING_UP | Mob is standing up, usually associated with lying_angle value of 0. |
LYING_DOWN | Mob is lying down, usually associated with lying_angle values of 90 or 270. |
NO_BUCKLE_LYING | Possible value of /atom/movable/buckle_lying. If set to a different (positive-or-zero) value than this, the buckling thing will force a lying angle on the buckled. |
MOBILITY_MOVE | can move |
MOBILITY_STAND | can, and is, standing up |
MOBILITY_REST | can rest |
MOBILITY_LIEDOWN | can lie down |
SLEEP_CHECK_DEATH | Sleeps for X and will perform return if A is qdeleted or a dead mob. |
Define Details
GLOBAL_STATUS_MULTIPLIER
Multiplier for Stun/KD/KO/etc durations in new backend, due to old system being based on life ticks
LYING_DOWN
Mob is lying down, usually associated with lying_angle values of 90 or 270.
MOBILITY_LIEDOWN
can lie down
MOBILITY_MOVE
can move
MOBILITY_REST
can rest
MOBILITY_STAND
can, and is, standing up
NO_BUCKLE_LYING
Possible value of /atom/movable/buckle_lying. If set to a different (positive-or-zero) value than this, the buckling thing will force a lying angle on the buckled.
SLEEP_CHECK_DEATH
Sleeps for X and will perform return if A is qdeleted or a dead mob.
STANDING_UP
Mob is standing up, usually associated with lying_angle value of 0.