byond - Modules - TypesDefine Details

code/__DEFINES/xeno.dm

FACEHUGGER_WINDUP_DURATIONThe duration it takes a player controlled facehugger to leap or hug adjacently
XENO_ATTACK_ACTIONFull attack delay.
XENO_NONCOMBAT_ACTIONNoticeable but shorter than full delay.
XENO_NO_DELAY_ACTIONNo delay at all.
xeno_attack_delayUsually 1 second delay.
xeno_noncombat_delay0.4 seconds, legacy 'open hand clicked something adjacent' delay.
xeno_miss_delayUsually half a second's delay.
SINGLETARGETGUTDefines for Abomination ability /datum/action/xeno_action/activable/feralfrenzy
BUILD_TIME_MULT_LESSER_DRONEMultiplier for time taken for a xeno to place down a resin structure
XENO_NOBODYNobody can create constructions. (Feral)
WEED_XENO_DAMAGEMULTMultiplicative. The amount of damage xenos do to weeds.
XENO_JOIN_DEAD_LARVA_TIMEThe time you must be dead to join as a xeno larva
XENO_JOIN_DEAD_TIMEThe time you must be dead to join as xeno (not larva)
XENO_JOIN_AFK_TIME_LIMITThe time of inactivity you cannot exceed to join as a xeno
XENO_BURIED_LARVA_TIME_LIMITThe amount of time after round start before buried larva spawns are disallowed
XENO_COMM_ACQUISITION_TIMEThe time when xenos can start taking over comm towers
XENO_PYLON_ACTIVATION_COOLDOWNThe time it takes for a pylon to give one larva while activated
XENO_PYLON_DESTRUCTION_DELAYThe time until you can re-corrupt a comms relay after the last pylon was destroyed
XENO_HIJACK_EVILUTION_BUFFEvolution boost during hijack
XENO_HIJACK_EVILUTION_TIMEFor how long the buff lasts
HIJACK_RATIO_FOR_TACMAPIf this is marine to xeno ratio during hijack, xenos see marines on tacmap
ENDGAME_LARVA_CAP_MULTIPLIERXenos need to have their number to marines ratio lower than this to get larvae from pylons
LARVA_ADDITION_MULTIPLIERWhat percent of their numbers xeno get from pylons
XENO_LEAVE_TIMER_LARVAThe time against away_timer when an AFK xeno larva can be replaced
XENO_LEAVE_TIMERThe time against away_timer when an AFK xeno (not larva) can be replaced
XENO_FACEHUGGER_LEAVE_TIMERThe time against away_timer when an AFK facehugger converts to a npc
XENO_AVAILABLE_TIMERThe time against away_timer when an AFK xeno gets listed in the available list so ghosts can get ready
WEED_EXPLOSION_DAMAGEMULTBetween 2% to 10% of explosion severity

Define Details

BUILD_TIME_MULT_LESSER_DRONE

Multiplier for time taken for a xeno to place down a resin structure

ENDGAME_LARVA_CAP_MULTIPLIER

Xenos need to have their number to marines ratio lower than this to get larvae from pylons

FACEHUGGER_WINDUP_DURATION

The duration it takes a player controlled facehugger to leap or hug adjacently

HIJACK_RATIO_FOR_TACMAP

If this is marine to xeno ratio during hijack, xenos see marines on tacmap

LARVA_ADDITION_MULTIPLIER

What percent of their numbers xeno get from pylons

SINGLETARGETGUT

Defines for Abomination ability /datum/action/xeno_action/activable/feralfrenzy

WEED_EXPLOSION_DAMAGEMULT

Between 2% to 10% of explosion severity

WEED_XENO_DAMAGEMULT

Multiplicative. The amount of damage xenos do to weeds.

XENO_ATTACK_ACTION

Full attack delay.

XENO_AVAILABLE_TIMER

The time against away_timer when an AFK xeno gets listed in the available list so ghosts can get ready

XENO_BURIED_LARVA_TIME_LIMIT

The amount of time after round start before buried larva spawns are disallowed

XENO_COMM_ACQUISITION_TIME

The time when xenos can start taking over comm towers

XENO_FACEHUGGER_LEAVE_TIMER

The time against away_timer when an AFK facehugger converts to a npc

XENO_HIJACK_EVILUTION_BUFF

Evolution boost during hijack

XENO_HIJACK_EVILUTION_TIME

For how long the buff lasts

XENO_JOIN_AFK_TIME_LIMIT

The time of inactivity you cannot exceed to join as a xeno

XENO_JOIN_DEAD_LARVA_TIME

The time you must be dead to join as a xeno larva

XENO_JOIN_DEAD_TIME

The time you must be dead to join as xeno (not larva)

XENO_LEAVE_TIMER

The time against away_timer when an AFK xeno (not larva) can be replaced

XENO_LEAVE_TIMER_LARVA

The time against away_timer when an AFK xeno larva can be replaced

XENO_NOBODY

Nobody can create constructions. (Feral)

XENO_NONCOMBAT_ACTION

Noticeable but shorter than full delay.

XENO_NO_DELAY_ACTION

No delay at all.

XENO_PYLON_ACTIVATION_COOLDOWN

The time it takes for a pylon to give one larva while activated

XENO_PYLON_DESTRUCTION_DELAY

The time until you can re-corrupt a comms relay after the last pylon was destroyed

xeno_attack_delay

Usually 1 second delay.

xeno_miss_delay

Usually half a second's delay.

xeno_noncombat_delay

0.4 seconds, legacy 'open hand clicked something adjacent' delay.