code/datums/components/shimmy_around.dm
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MAX_ANIMATE_TIME | The maximum duration we allow the animations to tween |
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/datum/component/shimmy_around | A component to act on the signal COMSIG_STRUCTURE_COLLIDED to shimmy around a dense structure NOTE: If any part of the Collided proc chain is overriden from obj/structure you must ensure the signal is sent |
Define Details
MAX_ANIMATE_TIME
The maximum duration we allow the animations to tween