code/datums/tutorial/marine/hospital_corpsman_sandbox.dm

TUTORIAL_HM_PHASE_PREP | Prep time upon joining, time for players to gear up |
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TUTORIAL_HM_PHASE_MAIN | Regular round, locks the prep room, spawns up to 5 patients with injuries of any severity |
TUTORIAL_HM_PHASE_RESUPPLY | Pauses gameplay, opens the prep room, and allows resupply time, happens at random |
TUTORIAL_HM_PHASE_NIGHTMARE | Simulates a Mass-Casualty event, 3-5 patients with severe damage levels |
TUTORIAL_HM_DIFFICULTY_INCREASE | How quickly HM tutorial sandbox difficulty increases over time (and how likely a Mass-Cas becomes) |
TUTORIAL_HM_INJURY_SEVERITY_BOOBOO | Boo-boos that take less than 5 seconds to fix |
TUTORIAL_HM_INJURY_SEVERITY_ROUTINE | Routine treatments, occasional IB, 1-2 fractures, moderate damage less than 200, minor ODs, eye damage ONLY |
TUTORIAL_HM_INJURY_SEVERITY_SEVERE | Life-threatening injuries, organ damage, missing limbs, up to 250 damage, multiple fracs, low blood |
TUTORIAL_HM_INJURY_SEVERITY_FATAL | Life-threatening injuries, organ damage, missing limbs, up to 300 damage, multiple fracs, low blood |
TUTORIAL_HM_INJURY_SEVERITY_EXTREME | Fatal injuries, organ damage, missing limbs, up to 450 damage, multiple fracs, low blood |
TUTORIAL_HM_INJURY_SEVERITY_MAXIMUM | No limit on injury types, damage ranging from 500-600, extremely rare outside of Mass-Cas events |
Define Details
TUTORIAL_HM_DIFFICULTY_INCREASE
How quickly HM tutorial sandbox difficulty increases over time (and how likely a Mass-Cas becomes)
TUTORIAL_HM_INJURY_SEVERITY_BOOBOO
Boo-boos that take less than 5 seconds to fix
TUTORIAL_HM_INJURY_SEVERITY_EXTREME
Fatal injuries, organ damage, missing limbs, up to 450 damage, multiple fracs, low blood
TUTORIAL_HM_INJURY_SEVERITY_FATAL
Life-threatening injuries, organ damage, missing limbs, up to 300 damage, multiple fracs, low blood
TUTORIAL_HM_INJURY_SEVERITY_MAXIMUM
No limit on injury types, damage ranging from 500-600, extremely rare outside of Mass-Cas events
TUTORIAL_HM_INJURY_SEVERITY_ROUTINE
Routine treatments, occasional IB, 1-2 fractures, moderate damage less than 200, minor ODs, eye damage ONLY
TUTORIAL_HM_INJURY_SEVERITY_SEVERE
Life-threatening injuries, organ damage, missing limbs, up to 250 damage, multiple fracs, low blood
TUTORIAL_HM_PHASE_MAIN
Regular round, locks the prep room, spawns up to 5 patients with injuries of any severity
TUTORIAL_HM_PHASE_NIGHTMARE
Simulates a Mass-Casualty event, 3-5 patients with severe damage levels
TUTORIAL_HM_PHASE_PREP
Prep time upon joining, time for players to gear up
TUTORIAL_HM_PHASE_RESUPPLY
Pauses gameplay, opens the prep room, and allows resupply time, happens at random