byond - Modules - TypesDefine Details

code/datums/tutorial/marine/hospital_corpsman_sandbox.dm

TUTORIAL_HM_PHASE_PREPPrep time upon joining, time for players to gear up
TUTORIAL_HM_PHASE_MAINRegular round, locks the prep room, spawns up to 5 patients with injuries of any severity
TUTORIAL_HM_PHASE_RESUPPLYPauses gameplay, opens the prep room, and allows resupply time, happens at random
TUTORIAL_HM_PHASE_NIGHTMARESimulates a Mass-Casualty event, 3-5 patients with severe damage levels
TUTORIAL_HM_DIFFICULTY_INCREASEHow quickly HM tutorial sandbox difficulty increases over time (and how likely a Mass-Cas becomes)
TUTORIAL_HM_INJURY_SEVERITY_BOOBOOBoo-boos that take less than 5 seconds to fix
TUTORIAL_HM_INJURY_SEVERITY_ROUTINERoutine treatments, occasional IB, 1-2 fractures, moderate damage less than 200, minor ODs, eye damage ONLY
TUTORIAL_HM_INJURY_SEVERITY_SEVERELife-threatening injuries, organ damage, missing limbs, up to 250 damage, multiple fracs, low blood
TUTORIAL_HM_INJURY_SEVERITY_FATALLife-threatening injuries, organ damage, missing limbs, up to 300 damage, multiple fracs, low blood
TUTORIAL_HM_INJURY_SEVERITY_EXTREMEFatal injuries, organ damage, missing limbs, up to 450 damage, multiple fracs, low blood
TUTORIAL_HM_INJURY_SEVERITY_MAXIMUMNo limit on injury types, damage ranging from 500-600, extremely rare outside of Mass-Cas events

Define Details

TUTORIAL_HM_DIFFICULTY_INCREASE

How quickly HM tutorial sandbox difficulty increases over time (and how likely a Mass-Cas becomes)

TUTORIAL_HM_INJURY_SEVERITY_BOOBOO

Boo-boos that take less than 5 seconds to fix

TUTORIAL_HM_INJURY_SEVERITY_EXTREME

Fatal injuries, organ damage, missing limbs, up to 450 damage, multiple fracs, low blood

TUTORIAL_HM_INJURY_SEVERITY_FATAL

Life-threatening injuries, organ damage, missing limbs, up to 300 damage, multiple fracs, low blood

TUTORIAL_HM_INJURY_SEVERITY_MAXIMUM

No limit on injury types, damage ranging from 500-600, extremely rare outside of Mass-Cas events

TUTORIAL_HM_INJURY_SEVERITY_ROUTINE

Routine treatments, occasional IB, 1-2 fractures, moderate damage less than 200, minor ODs, eye damage ONLY

TUTORIAL_HM_INJURY_SEVERITY_SEVERE

Life-threatening injuries, organ damage, missing limbs, up to 250 damage, multiple fracs, low blood

TUTORIAL_HM_PHASE_MAIN

Regular round, locks the prep room, spawns up to 5 patients with injuries of any severity

TUTORIAL_HM_PHASE_NIGHTMARE

Simulates a Mass-Casualty event, 3-5 patients with severe damage levels

TUTORIAL_HM_PHASE_PREP

Prep time upon joining, time for players to gear up

TUTORIAL_HM_PHASE_RESUPPLY

Pauses gameplay, opens the prep room, and allows resupply time, happens at random