byond - Modules - Types

code/game/objects/items/explosives/grenades/marines.dm

/obj/item/explosive/grenade/sebb/primedDamage equation: damage - (mob distance * falloff_dam_reduction_mult) Example: A marine is 3 tiles out, the distance (3) is multiplied by falloff_dam_reduction_mult to get falloff. The raw damage is minused by falloff to get actual damage
/obj/item/explosive/grenade/batonBaton slugs