code/game/objects/items/explosives/grenades/marines.dm
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/obj/item/explosive/grenade/sebb/primed | Damage equation: damage - (mob distance * falloff_dam_reduction_mult) Example: A marine is 3 tiles out, the distance (3) is multiplied by falloff_dam_reduction_mult to get falloff. The raw damage is minused by falloff to get actual damage |
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/obj/item/explosive/grenade/baton | Baton slugs |