byond - Modules - TypesProc Details

Pounce

Procs

additional_effectsAny additional effects to apply to the target is called if and only if we actually hit a human target
additional_effects_alwaysAdditional effects to apply even if we don't hit anything
post_windup_effectsAny effects to apply to the xenomorph after the windup finishes (or is interrupted)
pre_pounce_effectsEffects to apply inmediately before pouncing.
pre_windup_effectsAny effects to apply to the xenomorph before the windup occurs

Proc Details

additional_effects

Any additional effects to apply to the target is called if and only if we actually hit a human target

additional_effects_always

Additional effects to apply even if we don't hit anything

post_windup_effects

Any effects to apply to the xenomorph after the windup finishes (or is interrupted)

pre_pounce_effects

Effects to apply inmediately before pouncing.

pre_windup_effects

Any effects to apply to the xenomorph before the windup occurs