Pounce
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Procs | |
additional_effects | Any additional effects to apply to the target is called if and only if we actually hit a human target |
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additional_effects_always | Additional effects to apply even if we don't hit anything |
post_windup_effects | Any effects to apply to the xenomorph after the windup finishes (or is interrupted) |
pre_pounce_effects | Effects to apply inmediately before pouncing. |
pre_windup_effects | Any effects to apply to the xenomorph before the windup occurs |
Proc Details
additional_effects
Any additional effects to apply to the target is called if and only if we actually hit a human target
additional_effects_always
Additional effects to apply even if we don't hit anything
post_windup_effects
Any effects to apply to the xenomorph after the windup finishes (or is interrupted)
pre_pounce_effects
Effects to apply inmediately before pouncing.
pre_windup_effects
Any effects to apply to the xenomorph before the windup occurs