/datum/chem_property 
Vars | |
cost_penalty | a cost penalty is added at each level above 5 (+1 at 6, +2 at 7, +4 at 8, +5 at 9, +7 at 10) |
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volatile | Should reagent with this property explode/start fire when mixed more than overdose threshold at once? |
Procs | |
can_cause_harm | If this property can cause harm, generally |
post_update_reagent | Late update the reagent the property is in. "late" means the reagent is already ready. |
reaction_hydro_tray | what does this property do to a hydrotray and its plant |
reaction_mob | What will this property do to mob when its sprayed/smoked/etc on |
reaction_obj | What will this property do to object when its sprayed/smoked/etc on |
reaction_turf | What will this property do to turf when its sprayed/smoked/etc on |
update_reagent | used for changing other variables in the reagent, set update to FALSE to remove the update |
Var Details
cost_penalty 
a cost penalty is added at each level above 5 (+1 at 6, +2 at 7, +4 at 8, +5 at 9, +7 at 10)
volatile 
Should reagent with this property explode/start fire when mixed more than overdose threshold at once?
Proc Details
can_cause_harm
If this property can cause harm, generally
post_update_reagent
Late update the reagent the property is in. "late" means the reagent is already ready.
reaction_hydro_tray
what does this property do to a hydrotray and its plant
reaction_mob
What will this property do to mob when its sprayed/smoked/etc on
reaction_obj
What will this property do to object when its sprayed/smoked/etc on
reaction_turf
What will this property do to turf when its sprayed/smoked/etc on
update_reagent
used for changing other variables in the reagent, set update to FALSE to remove the update