Hijack
Vars | |
admin_sd_blocked | Admin var to manually prevent self destruct from occurring |
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announce_checkpoint | Holds the next % point progress should be announced, increments on itself |
ares_sd_announced | If ARES has announced the 50% point yet for SD |
current_progress | Current progress towards evacuating safely via lifeboats |
current_run | The areas that need cycled through currently |
current_run_progress_additive | The progress of the current run that needs to be added at the end of the current run |
current_run_progress_multiplicative | Holds what the current_run_progress_additive should be multiplied by at the end of the current run |
early_launch_required_progress | How much progress is required to early launch |
engine_room_heated | If the engine room has been heated, occurs at 33% SD completion |
engine_room_superheated | If the engine room has been superheated, occurs at 66% SD completion |
estimated_time_left | The estimated time left to get to the safe evacuation point |
evac_admin_denied | Whether or not evacuation has been disabled by admins |
evac_status | What stage of evacuation we are currently on |
generator_ever_overloaded | If a generator has ever been overloaded in the past this round |
hijack_status | What stage of hijack are we currently on |
last_run_progress_change | Holds the progress change from last run |
maximum_overload_generators | Maximum amount of fusion generators that can be overloaded at once for a time benefit |
overloaded_generators | How many generators are currently overloaded |
percent_completion_remaining | Roughly what % of the SD countdown remains |
progress_areas | Areas that are marked as having progress, assoc list that is progress_area = boolean, the boolean indicating if it was progressing or not on the last fire() |
required_progress | Required progress to evacuate safely via lifeboats |
sd_detonated | If the self destruct has/is detonating |
sd_max_time | How long the manual self destruct will take on the high end |
sd_min_time | How long the manual self destruct will take on the low end |
sd_time_remaining | How much time left until SD detonates |
sd_unlocked | If TRUE, self destruct has been unlocked and is possible with a hold of reactor |
Procs | |
activate_lifeboats | Opens the lifeboat doors and gets them ready to launch |
announce_area_power_change | Called when an area power status is changed to announce that it has been changed |
announce_progress | Called to announce to xenos the state of evacuation progression |
announce_status_on_crash | Called when the xeno dropship crashes into the Almayer and announces the current status of various objectives to marines |
cancel_evacuation | Cancels evacuation, tells lifepods/lifeboats and status_displays |
deactivate_lifeboats | Turns off ability to manually take off lifeboats |
get_evac_eta | Passes the ETA for status panels |
initiate_evacuation | Initiates evacuation by announcing and then prepping all lifepods/lifeboats |
unlock_self_destruct | Once refueling is done, marines can optionally hold SD for a time for a stalemate instead of a xeno minor |
Var Details
admin_sd_blocked
Admin var to manually prevent self destruct from occurring
announce_checkpoint
Holds the next % point progress should be announced, increments on itself
ares_sd_announced
If ARES has announced the 50% point yet for SD
current_progress
Current progress towards evacuating safely via lifeboats
current_run
The areas that need cycled through currently
current_run_progress_additive
The progress of the current run that needs to be added at the end of the current run
current_run_progress_multiplicative
Holds what the current_run_progress_additive should be multiplied by at the end of the current run
early_launch_required_progress
How much progress is required to early launch
engine_room_heated
If the engine room has been heated, occurs at 33% SD completion
engine_room_superheated
If the engine room has been superheated, occurs at 66% SD completion
estimated_time_left
The estimated time left to get to the safe evacuation point
evac_admin_denied
Whether or not evacuation has been disabled by admins
evac_status
What stage of evacuation we are currently on
generator_ever_overloaded
If a generator has ever been overloaded in the past this round
hijack_status
What stage of hijack are we currently on
last_run_progress_change
Holds the progress change from last run
maximum_overload_generators
Maximum amount of fusion generators that can be overloaded at once for a time benefit
overloaded_generators
How many generators are currently overloaded
percent_completion_remaining
Roughly what % of the SD countdown remains
progress_areas
Areas that are marked as having progress, assoc list that is progress_area = boolean, the boolean indicating if it was progressing or not on the last fire()
required_progress
Required progress to evacuate safely via lifeboats
sd_detonated
If the self destruct has/is detonating
sd_max_time
How long the manual self destruct will take on the high end
sd_min_time
How long the manual self destruct will take on the low end
sd_time_remaining
How much time left until SD detonates
sd_unlocked
If TRUE, self destruct has been unlocked and is possible with a hold of reactor
Proc Details
activate_lifeboats
Opens the lifeboat doors and gets them ready to launch
announce_area_power_change
Called when an area power status is changed to announce that it has been changed
announce_progress
Called to announce to xenos the state of evacuation progression
announce_status_on_crash
Called when the xeno dropship crashes into the Almayer and announces the current status of various objectives to marines
cancel_evacuation
Cancels evacuation, tells lifepods/lifeboats and status_displays
deactivate_lifeboats
Turns off ability to manually take off lifeboats
get_evac_eta
Passes the ETA for status panels
initiate_evacuation
Initiates evacuation by announcing and then prepping all lifepods/lifeboats
unlock_self_destruct
Once refueling is done, marines can optionally hold SD for a time for a stalemate instead of a xeno minor