byond - Modules - TypesProc Details

Distress Signal

Procs

check_ground_humansChecks for humans groundside after hijack, spawns forsaken if requirements met
check_hijack_explosionsPrimes and fires off the explodey-pipes during hijack.
clear_lz_hazardsClears miasma smoke in landing zones
get_valid_sentry_turfsReturns a list of non-dense turfs using the given block arguments ignoring the provided structure types
shake_shipMakes the mainship shake, along with playing a klaxon sound effect.
spawn_lz_hazardsSpawns miasma smoke in landing zones
spawn_lz_sentrySpawns a droppod with a temporary defense sentry at the given turf
start_lz_hazardsCreates an OB warning at each LZ to warn of the miasma and then spawns the miasma
warn_lz_hazardCreates an OB warning at each LZ to warn of the incoming miasma

Proc Details

check_ground_humans

Checks for humans groundside after hijack, spawns forsaken if requirements met

check_hijack_explosions

Primes and fires off the explodey-pipes during hijack.

clear_lz_hazards

Clears miasma smoke in landing zones

get_valid_sentry_turfs

Returns a list of non-dense turfs using the given block arguments ignoring the provided structure types

shake_ship

Makes the mainship shake, along with playing a klaxon sound effect.

spawn_lz_hazards

Spawns miasma smoke in landing zones

spawn_lz_sentry

Spawns a droppod with a temporary defense sentry at the given turf

start_lz_hazards

Creates an OB warning at each LZ to warn of the miasma and then spawns the miasma

warn_lz_hazard

Creates an OB warning at each LZ to warn of the incoming miasma