Distress Signal
Procs | |
check_ground_humans | Checks for humans groundside after hijack, spawns forsaken if requirements met |
---|---|
check_hijack_explosions | Primes and fires off the explodey-pipes during hijack. |
clear_lz_hazards | Clears miasma smoke in landing zones |
get_valid_sentry_turfs | Returns a list of non-dense turfs using the given block arguments ignoring the provided structure types |
shake_ship | Makes the mainship shake, along with playing a klaxon sound effect. |
spawn_lz_hazards | Spawns miasma smoke in landing zones |
spawn_lz_sentry | Spawns a droppod with a temporary defense sentry at the given turf |
start_lz_hazards | Creates an OB warning at each LZ to warn of the miasma and then spawns the miasma |
warn_lz_hazard | Creates an OB warning at each LZ to warn of the incoming miasma |
Proc Details
check_ground_humans
Checks for humans groundside after hijack, spawns forsaken if requirements met
check_hijack_explosions
Primes and fires off the explodey-pipes during hijack.
clear_lz_hazards
Clears miasma smoke in landing zones
get_valid_sentry_turfs
Returns a list of non-dense turfs using the given block arguments ignoring the provided structure types
shake_ship
Makes the mainship shake, along with playing a klaxon sound effect.
spawn_lz_hazards
Spawns miasma smoke in landing zones
spawn_lz_sentry
Spawns a droppod with a temporary defense sentry at the given turf
start_lz_hazards
Creates an OB warning at each LZ to warn of the miasma and then spawns the miasma
warn_lz_hazard
Creates an OB warning at each LZ to warn of the incoming miasma