byond - Modules - TypesVar Details - Proc Details

Distress Signal

Vars

near_lz_protection_delayHow long, after first drop, should the resin protection in proximity to the selected LZ last

Procs

allow_proximity_resinIf the area was previously weedable, and this was disabled by the LZ proximity, re-enable the weedability
check_ground_humansChecks for humans groundside after hijack, spawns forsaken if requirements met
check_hijack_explosionsPrimes and fires off the explodey-pipes during hijack.
clear_lz_hazardsClears miasma smoke in landing zones
clear_proximity_resinClears any built resin in the areas around the landing zone, when the dropship first deploys.
get_valid_sentry_turfsReturns a list of non-dense turfs using the given block arguments ignoring the provided structure types
shake_shipMakes the mainship shake, along with playing a klaxon sound effect.
spawn_lz_hazardsSpawns miasma smoke in landing zones
spawn_lz_sentrySpawns a droppod with a temporary defense sentry at the given turf
start_lz_hazardsCreates an OB warning at each LZ to warn of the miasma and then spawns the miasma
warn_lz_hazardCreates an OB warning at each LZ to warn of the incoming miasma
warn_resin_clearCalled during the dropship flight, clears resin and indicates to those in flight that resin near the LZ has been cleared.

Var Details

near_lz_protection_delay

How long, after first drop, should the resin protection in proximity to the selected LZ last

Proc Details

allow_proximity_resin

If the area was previously weedable, and this was disabled by the LZ proximity, re-enable the weedability

check_ground_humans

Checks for humans groundside after hijack, spawns forsaken if requirements met

check_hijack_explosions

Primes and fires off the explodey-pipes during hijack.

clear_lz_hazards

Clears miasma smoke in landing zones

clear_proximity_resin

Clears any built resin in the areas around the landing zone, when the dropship first deploys.

get_valid_sentry_turfs

Returns a list of non-dense turfs using the given block arguments ignoring the provided structure types

shake_ship

Makes the mainship shake, along with playing a klaxon sound effect.

spawn_lz_hazards

Spawns miasma smoke in landing zones

spawn_lz_sentry

Spawns a droppod with a temporary defense sentry at the given turf

start_lz_hazards

Creates an OB warning at each LZ to warn of the miasma and then spawns the miasma

warn_lz_hazard

Creates an OB warning at each LZ to warn of the incoming miasma

warn_resin_clear

Called during the dropship flight, clears resin and indicates to those in flight that resin near the LZ has been cleared.