Distress Signal
Vars | |
near_lz_protection_delay | How long, after first drop, should the resin protection in proximity to the selected LZ last |
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Procs | |
allow_proximity_resin | If the area was previously weedable, and this was disabled by the LZ proximity, re-enable the weedability |
check_ground_humans | Checks for humans groundside after hijack, spawns forsaken if requirements met |
check_hijack_explosions | Primes and fires off the explodey-pipes during hijack. |
clear_lz_hazards | Clears miasma smoke in landing zones |
clear_proximity_resin | Clears any built resin in the areas around the landing zone, when the dropship first deploys. |
get_valid_sentry_turfs | Returns a list of non-dense turfs using the given block arguments ignoring the provided structure types |
shake_ship | Makes the mainship shake, along with playing a klaxon sound effect. |
spawn_lz_hazards | Spawns miasma smoke in landing zones |
spawn_lz_sentry | Spawns a droppod with a temporary defense sentry at the given turf |
start_lz_hazards | Creates an OB warning at each LZ to warn of the miasma and then spawns the miasma |
warn_lz_hazard | Creates an OB warning at each LZ to warn of the incoming miasma |
warn_resin_clear | Called during the dropship flight, clears resin and indicates to those in flight that resin near the LZ has been cleared. |
Var Details
near_lz_protection_delay
How long, after first drop, should the resin protection in proximity to the selected LZ last
Proc Details
allow_proximity_resin
If the area was previously weedable, and this was disabled by the LZ proximity, re-enable the weedability
check_ground_humans
Checks for humans groundside after hijack, spawns forsaken if requirements met
check_hijack_explosions
Primes and fires off the explodey-pipes during hijack.
clear_lz_hazards
Clears miasma smoke in landing zones
clear_proximity_resin
Clears any built resin in the areas around the landing zone, when the dropship first deploys.
get_valid_sentry_turfs
Returns a list of non-dense turfs using the given block arguments ignoring the provided structure types
shake_ship
Makes the mainship shake, along with playing a klaxon sound effect.
spawn_lz_hazards
Spawns miasma smoke in landing zones
spawn_lz_sentry
Spawns a droppod with a temporary defense sentry at the given turf
start_lz_hazards
Creates an OB warning at each LZ to warn of the miasma and then spawns the miasma
warn_lz_hazard
Creates an OB warning at each LZ to warn of the incoming miasma
warn_resin_clear
Called during the dropship flight, clears resin and indicates to those in flight that resin near the LZ has been cleared.