/datum/squad
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Vars | |
access | Which special access do we grant them |
---|---|
active | Whether it is visible in overwatch |
armor_alpha | The alpha for the armor overlay used by equipment color |
background_icon | Icon for the background of minimap icon |
chat_color | Color for the squad marines langchat |
equipment_color | Color for the squad marines gear overlays |
equivalent_name | Equivalent name so that lobby prefered squad gets used for other factions |
faction | Which faction the squad is in |
lead_icon | Squad leaders icon |
max_positions | Maximum number allowed in a squad. Defaults to infinite |
name | Name of the squad |
omni_squad_vendor | Can use any squad vendor regardless of squad connection |
prepend_squad_name_to_assignment | Should we add the name of our squad in front of their name? Ex: Alpha Hospital Corpsman |
primary_objective | Text strings, not HTML safe so don't use it without encoding |
radio_freq | Squad headsets default radio frequency |
roles_cap | Squad roles max caps per role list |
roles_in | Squad roles actual number of players list |
roundstart | Whether this squad can be picked at roundstart |
squad_type | What will the assistant squad leader be called |
tracking_id | Squads ID that is set on New() |
usable | Whether this squad can be used by marines |
use_stripe_overlay | If uses the overlay |
Procs | |
assume_overwatch | Sets an overwatch officer for the squad, returning TRUE on success |
clear_ref_tracking | Clear deletion signal as needed for mob - to call after removal |
personnel_deleted | Clear references in squad listing upon deletion. Zap also erases the kept records. NOTE: zap will be set true for a forced COMSIG_PARENT_QDELETING |
release_overwatch | Explicitely relinquish overwatch control |
send_maptext | Displays a message to squad members directly on the game map |
send_message | Displays a message to the squad members in chat |
Var Details
access
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Which special access do we grant them
active
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Whether it is visible in overwatch
armor_alpha
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The alpha for the armor overlay used by equipment color
background_icon
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Icon for the background of minimap icon
chat_color
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Color for the squad marines langchat
equipment_color
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Color for the squad marines gear overlays
equivalent_name
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Equivalent name so that lobby prefered squad gets used for other factions
faction
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Which faction the squad is in
lead_icon
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Squad leaders icon
max_positions
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Maximum number allowed in a squad. Defaults to infinite
name
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Name of the squad
omni_squad_vendor
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Can use any squad vendor regardless of squad connection
prepend_squad_name_to_assignment
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Should we add the name of our squad in front of their name? Ex: Alpha Hospital Corpsman
primary_objective
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Text strings, not HTML safe so don't use it without encoding
radio_freq
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Squad headsets default radio frequency
roles_cap
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Squad roles max caps per role list
roles_in
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Squad roles actual number of players list
roundstart
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Whether this squad can be picked at roundstart
squad_type
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What will the assistant squad leader be called
tracking_id
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Squads ID that is set on New()
usable
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Whether this squad can be used by marines
use_stripe_overlay
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If uses the overlay
Proc Details
assume_overwatch
Sets an overwatch officer for the squad, returning TRUE on success
clear_ref_tracking
Clear deletion signal as needed for mob - to call after removal
personnel_deleted
Clear references in squad listing upon deletion. Zap also erases the kept records. NOTE: zap will be set true for a forced COMSIG_PARENT_QDELETING
release_overwatch
Explicitely relinquish overwatch control
send_maptext
Displays a message to squad members directly on the game map
send_message
Displays a message to the squad members in chat