/datum/squad
Vars | |
access | Which special access do we grant them |
---|---|
active | Whether it is visible in overwatch |
armor_alpha | The alpha for the armor overlay used by equipment color |
chat_color | Color for the squad marines langchat |
equipment_color | Color for the squad marines gear overlays |
faction | Which faction the squad is in |
lead_icon | Squad leaders icon |
max_engineers | maximum # of engineers allowed in the squad |
max_leaders | maximum # of squad leaders allowed in the squad |
max_medics | maximum # of squad medics allowed in the squad |
max_positions | Maximum number allowed in a squad. Defaults to infinite |
max_smartgun | maximum # of smartgunners allowed in the squad |
max_specialists | maximum # of specs allowed in the squad |
max_tl | maximum # of fireteam leaders allowed in the suqad |
name | Name of the squad |
omni_squad_vendor | Can use any squad vendor regardless of squad connection |
prepend_squad_name_to_assignment | Should we add the name of our squad in front of their name? Ex: Alpha Hospital Corpsman |
primary_objective | Text strings, not HTML safe so don't use it without encoding |
radio_freq | Squad headsets default radio frequency |
roundstart | Whether this squad can be picked at roundstart |
squad_type | What will the assistant squad leader be called |
tracking_id | Squads ID that is set on New() |
usable | Whether this squad can be used by marines |
use_stripe_overlay | If uses the overlay |
Procs | |
assume_overwatch | Sets an overwatch officer for the squad, returning TRUE on success |
clear_ref_tracking | Clear deletion signal as needed for mob - to call after removal |
personnel_deleted | Clear references in squad listing upon deletion. Zap also erases the kept records. NOTE: zap will be set true for a forced COMSIG_PARENT_QDELETING |
release_overwatch | Explicitely relinquish overwatch control |
send_maptext | Displays a message to squad members directly on the game map |
send_message | Displays a message to the squad members in chat |
Var Details
access
Which special access do we grant them
active
Whether it is visible in overwatch
armor_alpha
The alpha for the armor overlay used by equipment color
chat_color
Color for the squad marines langchat
equipment_color
Color for the squad marines gear overlays
faction
Which faction the squad is in
lead_icon
Squad leaders icon
max_engineers
maximum # of engineers allowed in the squad
max_leaders
maximum # of squad leaders allowed in the squad
max_medics
maximum # of squad medics allowed in the squad
max_positions
Maximum number allowed in a squad. Defaults to infinite
max_smartgun
maximum # of smartgunners allowed in the squad
max_specialists
maximum # of specs allowed in the squad
max_tl
maximum # of fireteam leaders allowed in the suqad
name
Name of the squad
omni_squad_vendor
Can use any squad vendor regardless of squad connection
prepend_squad_name_to_assignment
Should we add the name of our squad in front of their name? Ex: Alpha Hospital Corpsman
primary_objective
Text strings, not HTML safe so don't use it without encoding
radio_freq
Squad headsets default radio frequency
roundstart
Whether this squad can be picked at roundstart
squad_type
What will the assistant squad leader be called
tracking_id
Squads ID that is set on New()
usable
Whether this squad can be used by marines
use_stripe_overlay
If uses the overlay
Proc Details
assume_overwatch
Sets an overwatch officer for the squad, returning TRUE on success
clear_ref_tracking
Clear deletion signal as needed for mob - to call after removal
personnel_deleted
Clear references in squad listing upon deletion. Zap also erases the kept records. NOTE: zap will be set true for a forced COMSIG_PARENT_QDELETING
release_overwatch
Explicitely relinquish overwatch control
send_maptext
Displays a message to squad members directly on the game map
send_message
Displays a message to the squad members in chat