byond - Modules - TypesVar Details

Marine - Hospital Corpsman (Sandbox)

Vars

CMO_npcholder for the CMO NPC
active_agentRef to any patient NPC actively moving
active_agentsList of ACTIVELY MOVING patient NPCs
agent_healing_tasksList of injuries on patient NPCs that must be treated before fully healed. Is only tested AFTER they pass 65% health
agent_spawn_locationSpawn point for all NPCs except the CMO
agentsList of patient NPCs. Stored in relation to their end destination turf
booboo_agentRef to late-spawned patient NPC that has a chance to appear during a treatment phase
booboo_timerHolds a random timer per survival wave for a booboo agent to spawn
cleanupList of NPC inventory items that needs to be removed when they asked to leave
difficultiesList of injury severity levels in sequence
dragging_agentRef to any dragging NPC, bringing a patient to the player
dragging_agentsList of active dragging NPCs. Mobs on this list are ACTIVELY dragging a wounded marine
last_masscas_roundWave number when the last mass-casualty (nightmare) phase triggered. Will wait 3 waves before rolling again
last_resupply_roundWave number when the last resupply phase triggered. Will wait 3 waves before rolling again
max_survival_agentsMax amount of patient NPCs per survival wave (NOT including booboo NPCs)
min_survival_agentsMin amount of patient NPCs per survival wave (NOT including booboo NPCs)
premedsLists possible chemicals that can appear pre-medicated in patient NPCs in harder difficulties
stageCurrent step of the tutorial we're at
supply_vendorsList of supply room vendors to be restocked before a supply phase
survival_difficultyCurrent survival wave difficulty (in terms of injury severity)
survival_waveCurrent survival wave
terminate_movement_timerHolds a timer which forces agents to stop processing movement, in case they are misbehaving

Var Details

CMO_npc

holder for the CMO NPC

active_agent

Ref to any patient NPC actively moving

active_agents

List of ACTIVELY MOVING patient NPCs

agent_healing_tasks

List of injuries on patient NPCs that must be treated before fully healed. Is only tested AFTER they pass 65% health

agent_spawn_location

Spawn point for all NPCs except the CMO

agents

List of patient NPCs. Stored in relation to their end destination turf

booboo_agent

Ref to late-spawned patient NPC that has a chance to appear during a treatment phase

booboo_timer

Holds a random timer per survival wave for a booboo agent to spawn

cleanup

List of NPC inventory items that needs to be removed when they asked to leave

difficulties

List of injury severity levels in sequence

dragging_agent

Ref to any dragging NPC, bringing a patient to the player

dragging_agents

List of active dragging NPCs. Mobs on this list are ACTIVELY dragging a wounded marine

last_masscas_round

Wave number when the last mass-casualty (nightmare) phase triggered. Will wait 3 waves before rolling again

last_resupply_round

Wave number when the last resupply phase triggered. Will wait 3 waves before rolling again

max_survival_agents

Max amount of patient NPCs per survival wave (NOT including booboo NPCs)

min_survival_agents

Min amount of patient NPCs per survival wave (NOT including booboo NPCs)

premeds

Lists possible chemicals that can appear pre-medicated in patient NPCs in harder difficulties

stage

Current step of the tutorial we're at

supply_vendors

List of supply room vendors to be restocked before a supply phase

survival_difficulty

Current survival wave difficulty (in terms of injury severity)

survival_wave

Current survival wave

terminate_movement_timer

Holds a timer which forces agents to stop processing movement, in case they are misbehaving