Marine - Hospital Corpsman (Sandbox) 
Vars | |
| CMO_npc | holder for the CMO NPC |
|---|---|
| active_agent | Ref to any patient NPC actively moving |
| active_agents | List of ACTIVELY MOVING patient NPCs |
| agent_healing_tasks | List of injuries on patient NPCs that must be treated before fully healed. Is only tested AFTER they pass 65% health |
| agent_spawn_location | Spawn point for all NPCs except the CMO |
| agents | List of patient NPCs. Stored in relation to their end destination turf |
| booboo_agent | Ref to late-spawned patient NPC that has a chance to appear during a treatment phase |
| booboo_timer | Holds a random timer per survival wave for a booboo agent to spawn |
| cleanup | List of NPC inventory items that needs to be removed when they asked to leave |
| difficulties | List of injury severity levels in sequence |
| dragging_agent | Ref to any dragging NPC, bringing a patient to the player |
| dragging_agents | List of active dragging NPCs. Mobs on this list are ACTIVELY dragging a wounded marine |
| last_masscas_round | Wave number when the last mass-casualty (nightmare) phase triggered. Will wait 3 waves before rolling again |
| last_resupply_round | Wave number when the last resupply phase triggered. Will wait 3 waves before rolling again |
| max_survival_agents | Max amount of patient NPCs per survival wave (NOT including booboo NPCs) |
| min_survival_agents | Min amount of patient NPCs per survival wave (NOT including booboo NPCs) |
| premeds | Lists possible chemicals that can appear pre-medicated in patient NPCs in harder difficulties |
| stage | Current step of the tutorial we're at |
| supply_vendors | List of supply room vendors to be restocked before a supply phase |
| survival_difficulty | Current survival wave difficulty (in terms of injury severity) |
| survival_wave | Current survival wave |
| terminate_movement_timer | Holds a timer which forces agents to stop processing movement, in case they are misbehaving |
Var Details
CMO_npc 
holder for the CMO NPC
active_agent 
Ref to any patient NPC actively moving
active_agents 
List of ACTIVELY MOVING patient NPCs
agent_healing_tasks 
List of injuries on patient NPCs that must be treated before fully healed. Is only tested AFTER they pass 65% health
agent_spawn_location 
Spawn point for all NPCs except the CMO
agents 
List of patient NPCs. Stored in relation to their end destination turf
booboo_agent 
Ref to late-spawned patient NPC that has a chance to appear during a treatment phase
booboo_timer 
Holds a random timer per survival wave for a booboo agent to spawn
cleanup 
List of NPC inventory items that needs to be removed when they asked to leave
difficulties 
List of injury severity levels in sequence
dragging_agent 
Ref to any dragging NPC, bringing a patient to the player
dragging_agents 
List of active dragging NPCs. Mobs on this list are ACTIVELY dragging a wounded marine
last_masscas_round 
Wave number when the last mass-casualty (nightmare) phase triggered. Will wait 3 waves before rolling again
last_resupply_round 
Wave number when the last resupply phase triggered. Will wait 3 waves before rolling again
max_survival_agents 
Max amount of patient NPCs per survival wave (NOT including booboo NPCs)
min_survival_agents 
Min amount of patient NPCs per survival wave (NOT including booboo NPCs)
premeds 
Lists possible chemicals that can appear pre-medicated in patient NPCs in harder difficulties
stage 
Current step of the tutorial we're at
supply_vendors 
List of supply room vendors to be restocked before a supply phase
survival_difficulty 
Current survival wave difficulty (in terms of injury severity)
survival_wave 
Current survival wave
terminate_movement_timer 
Holds a timer which forces agents to stop processing movement, in case they are misbehaving