byond - Modules - TypesVar Details - Proc Details

ghost

Vars

admin_larva_protectionIf the observer is an admin, are they excluded from the xeno queue?
bypass_time_of_death_checksUsed to bypass time of death checks such as when being selected for larva.
observe_target_clientThe target client that the ghost is observing.
observe_target_mobThe target mob that the ghost is observing.

Procs

clean_observe_targetRemoves all signals and data related to the observe target and resets observer's HUD/eye
do_observemakes the ghost see the target hud and sets the eye at the target.
format_jumpFormat text and links to JuMP/FoLloW something
observe_target_ghostingWhen the observe target ghosts our observer disconnect from their screen updates
observe_target_loginWhen the observe target logs in our observer connect to the new client
observe_target_new_mindWhen the observe target gets a new mind our observer connects to the new client's screens
observe_target_screen_addWhen the observer target gets a screen, our observer gets a screen minus some game screens we don't want the observer to touch
observe_target_screen_removeWhen the observer target loses a screen, our observer loses it as well
observer_move_reactWhen the observer moves we disconnect from the observe target if we aren't on the same turf
toggle_predator_actionThis proc is called when a predator round is toggled by the admin verb, as well as when a ghost logs in

Var Details

admin_larva_protection

If the observer is an admin, are they excluded from the xeno queue?

bypass_time_of_death_checks

Used to bypass time of death checks such as when being selected for larva.

observe_target_client

The target client that the ghost is observing.

observe_target_mob

The target mob that the ghost is observing.

Proc Details

clean_observe_target

Removes all signals and data related to the observe target and resets observer's HUD/eye

do_observe

makes the ghost see the target hud and sets the eye at the target.

format_jump

Format text and links to JuMP/FoLloW something

observe_target_ghosting

When the observe target ghosts our observer disconnect from their screen updates

observe_target_login

When the observe target logs in our observer connect to the new client

observe_target_new_mind

When the observe target gets a new mind our observer connects to the new client's screens

observe_target_screen_add

When the observer target gets a screen, our observer gets a screen minus some game screens we don't want the observer to touch

observe_target_screen_remove

When the observer target loses a screen, our observer loses it as well

observer_move_react

When the observer moves we disconnect from the observe target if we aren't on the same turf

toggle_predator_action

This proc is called when a predator round is toggled by the admin verb, as well as when a ghost logs in