ghost
Vars | |
admin_larva_protection | If the observer is an admin, are they excluded from the xeno queue? |
---|---|
bypass_time_of_death_checks | Used to bypass time of death checks such as when being selected for larva |
bypass_time_of_death_checks_hugger | Used to bypass time of death checks for a successful hug |
larva_queue_cached_message | The last message for this player with their larva queue information |
observe_target_client | The target client that the ghost is observing. |
observe_target_mob | The target mob that the ghost is observing. |
Procs | |
clean_observe_target | Removes all signals and data related to the observe target and resets observer's HUD/eye |
do_observe | makes the ghost see the target hud and sets the eye at the target. |
format_jump | Format text and links to JuMP/FoLloW something |
observe_target_ghosting | When the observe target ghosts our observer disconnect from their screen updates |
observe_target_login | When the observe target logs in our observer connect to the new client |
observe_target_new_mind | When the observe target gets a new mind our observer connects to the new client's screens |
observe_target_screen_add | When the observer target gets a screen, our observer gets a screen minus some game screens we don't want the observer to touch |
observe_target_screen_remove | When the observer target loses a screen, our observer loses it as well |
observer_move_react | When the observer moves we disconnect from the observe target if we aren't on the same turf |
toggle_predator_action | This proc is called when a predator round is toggled by the admin verb, as well as when a ghost logs in |
Var Details
admin_larva_protection
If the observer is an admin, are they excluded from the xeno queue?
bypass_time_of_death_checks
Used to bypass time of death checks such as when being selected for larva
bypass_time_of_death_checks_hugger
Used to bypass time of death checks for a successful hug
larva_queue_cached_message
The last message for this player with their larva queue information
observe_target_client
The target client that the ghost is observing.
observe_target_mob
The target mob that the ghost is observing.
Proc Details
clean_observe_target
Removes all signals and data related to the observe target and resets observer's HUD/eye
do_observe
makes the ghost see the target hud and sets the eye at the target.
format_jump
Format text and links to JuMP/FoLloW something
observe_target_ghosting
When the observe target ghosts our observer disconnect from their screen updates
observe_target_login
When the observe target logs in our observer connect to the new client
observe_target_new_mind
When the observe target gets a new mind our observer connects to the new client's screens
observe_target_screen_add
When the observer target gets a screen, our observer gets a screen minus some game screens we don't want the observer to touch
observe_target_screen_remove
When the observer target loses a screen, our observer loses it as well
observer_move_react
When the observer moves we disconnect from the observe target if we aren't on the same turf
toggle_predator_action
This proc is called when a predator round is toggled by the admin verb, as well as when a ghost logs in