/mob/living/carbon/human 
Vars | |
bloody_footsteps | The number of bloody foot steps left to make |
---|---|
criminal | used to determine if precise taser will shoot. Security code is so convoluted it's the easiest way, sorry. |
embedded_items | A list of all the shrapnel currently embedded in the human |
focused_fire_marker | Stored image references associated with focus-fire. |
grad_style | Style used for the hair gradient. |
icon_render_image_cache | static associated list of limb key -> image to avoid unnecessary overlay generation |
icon_render_keys | associated list of body part zone -> currently active limb key |
remembered_dropped_objects | list of weakrefs of recently dropped objects |
traits | The list of traits a human has. Store as typepaths. |
Procs | |
auto_observed | Handles any storage containers that the human is looking inside when auto-observed. |
force_say | Makes the player force say what's in their current input box. |
get_camera_holder | returns camera holder |
get_eye_protection | Gets a value between EYE_PROTECTION_NEGATIVE (-1) and EYE_PROTECTION_WELDING (3) based on whether there are eyes to blind or how much clothing protects them |
get_pulse | generates realistic-ish pulse output based on preset levels. method == GETPULSE_HAND is for hands, GETPULSE_TOOL is for machines, more accurate |
handle_hugger_attachment | Human hugger handling |
holster_verb | For the holster hotkey |
is_heart_broken | Returns whether this person has a broken heart but is otherwise revivable |
update_damage_overlays | Recalculates and reapplies damage overlays to every limb |
update_headshot_overlay | Handles headshot images. These render above hair and below hats/helmets. Must be given a headshot_state or it just removes the overlay. Applied by gun suicide and high impact bullet executions, removed by rejuvenate, since such people are otherwise unrevivable. |
update_leg_status | Updates TRAIT_FLOORED based on whether the mob has appropriate limbs to stand or not |
update_undergarments | If this human should have underwear, reapply the overlays |
update_undershirt | Checks if the mob's specific /datum/sprite_accessory/undershirt should be equipped |
update_underwear | Checks if the mob's specific /datum/sprite_accessory/underwear should be equipped |
Var Details
bloody_footsteps 
The number of bloody foot steps left to make
criminal 
used to determine if precise taser will shoot. Security code is so convoluted it's the easiest way, sorry.
embedded_items 
A list of all the shrapnel currently embedded in the human
focused_fire_marker 
Stored image references associated with focus-fire.
grad_style 
Style used for the hair gradient.
icon_render_image_cache 
static associated list of limb key -> image to avoid unnecessary overlay generation
icon_render_keys 
associated list of body part zone -> currently active limb key
remembered_dropped_objects 
list of weakrefs of recently dropped objects
traits 
The list of traits a human has. Store as typepaths.
Proc Details
auto_observed
Handles any storage containers that the human is looking inside when auto-observed.
force_say
Makes the player force say what's in their current input box.
get_camera_holder
returns camera holder
get_eye_protection
Gets a value between EYE_PROTECTION_NEGATIVE (-1) and EYE_PROTECTION_WELDING (3) based on whether there are eyes to blind or how much clothing protects them
get_pulse
generates realistic-ish pulse output based on preset levels. method == GETPULSE_HAND is for hands, GETPULSE_TOOL is for machines, more accurate
handle_hugger_attachment
Human hugger handling
holster_verb
For the holster hotkey
is_heart_broken
Returns whether this person has a broken heart but is otherwise revivable
update_damage_overlays
Recalculates and reapplies damage overlays to every limb
update_headshot_overlay
Handles headshot images. These render above hair and below hats/helmets. Must be given a headshot_state or it just removes the overlay. Applied by gun suicide and high impact bullet executions, removed by rejuvenate, since such people are otherwise unrevivable.
update_leg_status
Updates TRAIT_FLOORED based on whether the mob has appropriate limbs to stand or not
update_undergarments
If this human should have underwear, reapply the overlays
update_undershirt
Checks if the mob's specific /datum/sprite_accessory/undershirt should be equipped
update_underwear
Checks if the mob's specific /datum/sprite_accessory/underwear should be equipped