animal
Vars | |
affected_by_fire | Will this mob be affected by fire/napalm? Set to FALSE for all mobs as the implications could be weird due to not being tested for all simple mobs. |
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cold_damage_per_tick | same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp |
emote_hear | Emotes that can be heard by other mobs. |
emote_see | Unlike speak_emote, the list of things in this variable only show by themselves with no spoken text. IE: Ian barks, Ian yaps. |
heat_damage_per_tick | amount of damage applied if animal's body temperature is higher than maxbodytemp |
speed | Higher speed is slower, negative speed is faster. |
stop_automated_movement | Use this to temporarely stop random movement or to if you write special movement code for animals. |
stop_automated_movement_when_pulled | When set to 1 this stops the animal from moving when someone is pulling it. |
unsuitable_atoms_damage | This damage is taken when atmos doesn't fit all the requirements above |
wander | Does the mob wander around when idle? |
Var Details
affected_by_fire
Will this mob be affected by fire/napalm? Set to FALSE for all mobs as the implications could be weird due to not being tested for all simple mobs.
cold_damage_per_tick
same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
emote_hear
Emotes that can be heard by other mobs.
emote_see
Unlike speak_emote, the list of things in this variable only show by themselves with no spoken text. IE: Ian barks, Ian yaps.
heat_damage_per_tick
amount of damage applied if animal's body temperature is higher than maxbodytemp
speed
Higher speed is slower, negative speed is faster.
stop_automated_movement
Use this to temporarely stop random movement or to if you write special movement code for animals.
stop_automated_movement_when_pulled
When set to 1 this stops the animal from moving when someone is pulling it.
unsuitable_atoms_damage
This damage is taken when atmos doesn't fit all the requirements above
wander
Does the mob wander around when idle?