clothing 
Vars | |
| accessory_icons | icons specific to this clothing item as an accessory |
|---|---|
| accessory_path | for pathing to different accessory subtypes with unique mechanics |
| blood_overlay_type | which type of blood overlay to use on the mob when bloodied |
| clothing_traits | Trait modification, lazylist of traits to add/take away, on equipment/drop in the correct slot |
| clothing_traits_active | are the clothing traits that are applied to the item active (acting on the mob) or not? |
| drag_unequip | determines if you can unequip the item just by pressing on it on your inventory |
| movement_compensation | movement reduction/addition given by the clothing item |
| style_postfix | the list of selectable styles for the style system |
| worn_accessory_limit | default limit for attaching accessories, should only be 1 for most accessories, you don't want multiple storage accessories after all |
| worn_accessory_slot | default slot for accessories, pathed here for use for non-accessories |
Procs | |
| attach_accessory | Attach accessory A to src |
Var Details
accessory_icons 
icons specific to this clothing item as an accessory
accessory_path 
for pathing to different accessory subtypes with unique mechanics
blood_overlay_type 
which type of blood overlay to use on the mob when bloodied
clothing_traits 
Trait modification, lazylist of traits to add/take away, on equipment/drop in the correct slot
clothing_traits_active 
are the clothing traits that are applied to the item active (acting on the mob) or not?
drag_unequip 
determines if you can unequip the item just by pressing on it on your inventory
movement_compensation 
movement reduction/addition given by the clothing item
style_postfix 
the list of selectable styles for the style system
worn_accessory_limit 
default limit for attaching accessories, should only be 1 for most accessories, you don't want multiple storage accessories after all
worn_accessory_slot 
default slot for accessories, pathed here for use for non-accessories
Proc Details
attach_accessory
Attach accessory A to src
user is the user doing the attaching. Can be null, such as when attaching items on spawn