M10 pattern marine helmet
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Vars | |
active_visor | The current active visor that is shown |
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built_in_visors | Any visors built into the helmet |
helmet_band_icon | The dmi where the "helmet_band" is contained for garb |
helmet_overlay_icon | The dmi where the grayscale squad overlays are contained for "std-helmet" and "sql-helmet" |
inserted_visors | Any visors that have been added into the helmet |
max_inserted_visors | Max amount of inserted visors |
start_down_visor_type | Designates a visor type that should start down when initialized |
Procs | |
cycle_huds | Cycles the active HUD to the next between built_in_visors and inserted_visors, nullifies if at end and removes all HUDs |
recalculate_visors | Recalculates and sets the proper visor effects |
toggle_visor | Toggles the specified visor, if nothing specified then the active visor, if the visor is the active visor and the helmet is on the user's head it will turn on, if it is not the active visor it will turn off |
turn_off_visors | Attempts to turn off all visors |
Var Details
active_visor
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The current active visor that is shown
built_in_visors
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Any visors built into the helmet
helmet_band_icon
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The dmi where the "helmet_band" is contained for garb
helmet_overlay_icon
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The dmi where the grayscale squad overlays are contained for "std-helmet" and "sql-helmet"
inserted_visors
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Any visors that have been added into the helmet
max_inserted_visors
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Max amount of inserted visors
start_down_visor_type
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Designates a visor type that should start down when initialized
Proc Details
cycle_huds
Cycles the active HUD to the next between built_in_visors and inserted_visors, nullifies if at end and removes all HUDs
recalculate_visors
Recalculates and sets the proper visor effects
toggle_visor
Toggles the specified visor, if nothing specified then the active visor, if the visor is the active visor and the helmet is on the user's head it will turn on, if it is not the active visor it will turn off
turn_off_visors
Attempts to turn off all visors