G2 Electroshock grenade

Vars | |
damage | Maximum possible damage before falloff. |
---|---|
falloff_dam_reduction_mult | Factor to mutiply the effect range has on damage. |
human_stam_dam_factor | Post falloff calc damage is multipled by this to get human stamina damage |
range | Maximum range of effect |
xeno_slowdown_numerator | Post falloff calc damage is divided by this to get xeno slowdown |
Var Details
damage

Maximum possible damage before falloff.
falloff_dam_reduction_mult

Factor to mutiply the effect range has on damage.
human_stam_dam_factor

Post falloff calc damage is multipled by this to get human stamina damage
range

Maximum range of effect
xeno_slowdown_numerator

Post falloff calc damage is divided by this to get xeno slowdown