plantable flag
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Vars | |
allies_required | How many nearby allies do we need for the stronger warcry to be played? |
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faction | Used to check if nearby mobs belong to a faction when calculating for the stronger warcry. |
flag_type | The typepath of the flag structure that gets spawned when the flag is planted. |
play_warcry | Does the flag play a unique warcry when planted? (Only while on harm intent.) |
warcry_cooldown_item | Used to limit the spam of the warcry_extra_sound |
warcry_extra_sound | When there are more than 14 allies nearby, play this stronger warcry. |
warcry_sound | The warcry's sound path. |
Procs | |
plant_flag | Proc for turning the flag item into a structure. |
Var Details
allies_required
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How many nearby allies do we need for the stronger warcry to be played?
faction
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Used to check if nearby mobs belong to a faction when calculating for the stronger warcry.
flag_type
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The typepath of the flag structure that gets spawned when the flag is planted.
play_warcry
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Does the flag play a unique warcry when planted? (Only while on harm intent.)
warcry_cooldown_item
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Used to limit the spam of the warcry_extra_sound
warcry_extra_sound
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When there are more than 14 allies nearby, play this stronger warcry.
warcry_sound
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The warcry's sound path.
Proc Details
plant_flag
Proc for turning the flag item into a structure.