byond - Modules - TypesVar Details - Proc Details

plantable flag

Vars

allies_requiredHow many nearby allies do we need for the stronger warcry to be played?
factionUsed to check if nearby mobs belong to a faction when calculating for the stronger warcry.
flag_typeThe typepath of the flag structure that gets spawned when the flag is planted.
play_warcryDoes the flag play a unique warcry when planted? (Only while on harm intent.)
warcry_cooldown_itemUsed to limit the spam of the warcry_extra_sound
warcry_extra_soundWhen there are more than 14 allies nearby, play this stronger warcry.
warcry_soundThe warcry's sound path.

Procs

plant_flagProc for turning the flag item into a structure.

Var Details

allies_required

How many nearby allies do we need for the stronger warcry to be played?

faction

Used to check if nearby mobs belong to a faction when calculating for the stronger warcry.

flag_type

The typepath of the flag structure that gets spawned when the flag is planted.

play_warcry

Does the flag play a unique warcry when planted? (Only while on harm intent.)

warcry_cooldown_item

Used to limit the spam of the warcry_extra_sound

warcry_extra_sound

When there are more than 14 allies nearby, play this stronger warcry.

warcry_sound

The warcry's sound path.

Proc Details

plant_flag

Proc for turning the flag item into a structure.