plantable flag
Vars | |
allies_required | How many nearby allies do we need for the stronger warcry to be played? |
---|---|
faction | Used to check if nearby mobs belong to a faction when calculating for the stronger warcry. |
flag_type | The typepath of the flag structure that gets spawned when the flag is planted. |
play_warcry | Does the flag play a unique warcry when planted? (Only while on harm intent.) |
warcry_cooldown_item | Used to limit the spam of the warcry_extra_sound |
warcry_extra_sound | When there are more than 14 allies nearby, play this stronger warcry. |
warcry_sound | The warcry's sound path. |
Procs | |
plant_flag | Proc for turning the flag item into a structure. |
Var Details
allies_required
How many nearby allies do we need for the stronger warcry to be played?
faction
Used to check if nearby mobs belong to a faction when calculating for the stronger warcry.
flag_type
The typepath of the flag structure that gets spawned when the flag is planted.
play_warcry
Does the flag play a unique warcry when planted? (Only while on harm intent.)
warcry_cooldown_item
Used to limit the spam of the warcry_extra_sound
warcry_extra_sound
When there are more than 14 allies nearby, play this stronger warcry.
warcry_sound
The warcry's sound path.
Proc Details
plant_flag
Proc for turning the flag item into a structure.