/obj/structure/barricade
Vars | |
crusher_resistant | Whether a crusher can ram through it. |
---|---|
destroyed_stack_amount | to specify a non-zero amount of stack to drop when destroyed |
force_level_absorption | How much force an item needs to even damage it at all. |
stack_amount | The amount of stack dropped when disassembled at full health |
stack_type | The type of stack the barricade dropped when disassembled if any. |
starting_maxhealth | Used for calculating some stuff related to maxhealth as it constantly changes due to e.g. barbed wire. set to 100 to avoid possible divisions by zero |
throwpass | You can throw objects over this, despite its density. |
welder_lower_damage_limit | Lower limit of damage beyond which the barricade cannot be fixed by welder. Compared to damage_state. If null it can be repaired at any damage_state. |
wire_icon | ! Icon file used for the wiring |
Var Details
crusher_resistant
Whether a crusher can ram through it.
destroyed_stack_amount
to specify a non-zero amount of stack to drop when destroyed
force_level_absorption
How much force an item needs to even damage it at all.
stack_amount
The amount of stack dropped when disassembled at full health
stack_type
The type of stack the barricade dropped when disassembled if any.
starting_maxhealth
Used for calculating some stuff related to maxhealth as it constantly changes due to e.g. barbed wire. set to 100 to avoid possible divisions by zero
throwpass
You can throw objects over this, despite its density.
welder_lower_damage_limit
Lower limit of damage beyond which the barricade cannot be fixed by welder. Compared to damage_state. If null it can be repaired at any damage_state.
wire_icon
! Icon file used for the wiring