/obj/structure/barricade
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Vars | |
crusher_resistant | Whether a crusher can ram through it. |
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destroyed_stack_amount | to specify a non-zero amount of stack to drop when destroyed |
force_level_absorption | How much force an item needs to even damage it at all. |
stack_amount | The amount of stack dropped when disassembled at full health |
stack_type | The type of stack the barricade dropped when disassembled if any. |
starting_maxhealth | Used for calculating some stuff related to maxhealth as it constantly changes due to e.g. barbed wire. set to 100 to avoid possible divisions by zero |
throwpass | You can throw objects over this, despite its density. |
welder_lower_damage_limit | Lower limit of damage beyond which the barricade cannot be fixed by welder. Compared to damage_state. If null it can be repaired at any damage_state. |
wire_icon | ! Icon file used for the wiring |
Var Details
crusher_resistant
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Whether a crusher can ram through it.
destroyed_stack_amount
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to specify a non-zero amount of stack to drop when destroyed
force_level_absorption
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How much force an item needs to even damage it at all.
stack_amount
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The amount of stack dropped when disassembled at full health
stack_type
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The type of stack the barricade dropped when disassembled if any.
starting_maxhealth
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Used for calculating some stuff related to maxhealth as it constantly changes due to e.g. barbed wire. set to 100 to avoid possible divisions by zero
throwpass
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You can throw objects over this, despite its density.
welder_lower_damage_limit
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Lower limit of damage beyond which the barricade cannot be fixed by welder. Compared to damage_state. If null it can be repaired at any damage_state.
wire_icon
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! Icon file used for the wiring