byond - Modules - TypesVar Details

/obj/structure/barricade

Vars

crusher_resistantWhether a crusher can ram through it.
destroyed_stack_amountto specify a non-zero amount of stack to drop when destroyed
force_level_absorptionHow much force an item needs to even damage it at all.
stack_amountThe amount of stack dropped when disassembled at full health
stack_typeThe type of stack the barricade dropped when disassembled if any.
starting_maxhealthUsed for calculating some stuff related to maxhealth as it constantly changes due to e.g. barbed wire. set to 100 to avoid possible divisions by zero
throwpassYou can throw objects over this, despite its density.
welder_lower_damage_limitLower limit of damage beyond which the barricade cannot be fixed by welder. Compared to damage_state. If null it can be repaired at any damage_state.
wire_icon! Icon file used for the wiring

Var Details

crusher_resistant

Whether a crusher can ram through it.

destroyed_stack_amount

to specify a non-zero amount of stack to drop when destroyed

force_level_absorption

How much force an item needs to even damage it at all.

stack_amount

The amount of stack dropped when disassembled at full health

stack_type

The type of stack the barricade dropped when disassembled if any.

starting_maxhealth

Used for calculating some stuff related to maxhealth as it constantly changes due to e.g. barbed wire. set to 100 to avoid possible divisions by zero

throwpass

You can throw objects over this, despite its density.

welder_lower_damage_limit

Lower limit of damage beyond which the barricade cannot be fixed by welder. Compared to damage_state. If null it can be repaired at any damage_state.

wire_icon

! Icon file used for the wiring