ColMarTech generic sorted rack/vendor
Vars | |
being_restocked | indicates someone is performing a restock that isn't instant |
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corresponding_types_list | this here is made to provide ability to restock vendors with different subtypes of same object, like handmade and manually filled ammo boxes. |
dynamic_stock_multipliers | If using VEND_STOCK_DYNAMIC, assoc list of product entry to list of (1.0 scale product multiplier, awarded objects) - as seen in /obj/structure/machinery/cm_vending/sorted/proc/populate_product_list This allows us to backtrack and refill the stocks when new players latejoin. |
Procs | |
additional_restock_checks | additional restocking checks for individual vendor subtypes. Parse in item, do checks, return FALSE to fail. Include error message. |
populate_product_list | this proc, well, populates product list based on roundstart amount of players do not rely on scale here if you use VEND_STOCK_DYNAMIC because it's already taken into account this is here for historical reasons and should ONLY be called by populate_product_list_and_boxes if you want dynamic stocks and ammoboxes to work |
populate_product_list_and_boxes | this proc, well, populates product list based on roundstart amount of players |
update_dynamic_stock | Updates the vendor stock when the [/datum/game_mode/var/marine_tally] has changed and we're using VEND_STOCK_DYNAMIC Assumes the scale can only increase!!! Don't take their items away! |
Var Details
being_restocked
indicates someone is performing a restock that isn't instant
corresponding_types_list
this here is made to provide ability to restock vendors with different subtypes of same object, like handmade and manually filled ammo boxes.
dynamic_stock_multipliers
If using VEND_STOCK_DYNAMIC, assoc list of product entry to list of (1.0 scale product multiplier, awarded objects) - as seen in /obj/structure/machinery/cm_vending/sorted/proc/populate_product_list This allows us to backtrack and refill the stocks when new players latejoin.
If NOT using VEND_STOCK_DYNAMIC, assoc list of product entry to list of (estimated 1.0 scale product multiplier, scaled product multiplier) - as seen in /obj/structure/machinery/cm_vending/sorted/proc/populate_product_list This allows us to know the original amounts to know if the vendor is full of an item. The 1.0 scale is estimated because it is a divided by the scale rather than repopulating the list at 1.0 scale - anything that is a fixed amount won't necessarily be correct.
Proc Details
additional_restock_checks
additional restocking checks for individual vendor subtypes. Parse in item, do checks, return FALSE to fail. Include error message.
populate_product_list
this proc, well, populates product list based on roundstart amount of players do not rely on scale here if you use VEND_STOCK_DYNAMIC because it's already taken into account this is here for historical reasons and should ONLY be called by populate_product_list_and_boxes if you want dynamic stocks and ammoboxes to work
populate_product_list_and_boxes
this proc, well, populates product list based on roundstart amount of players
update_dynamic_stock
Updates the vendor stock when the [/datum/game_mode/var/marine_tally] has changed and we're using VEND_STOCK_DYNAMIC Assumes the scale can only increase!!! Don't take their items away!