byond - Modules - TypesVar Details - Proc Details

slab of victory

Vars

fallen_personnelWeakrefs of mobs of the dogtags that are placed on the slab.
hallucination_soundsVoicelines for male ghosts.
hallucination_sounds_femaleVoicelines for female ghosts.
went_through_flashbackAll mobs that went through a squad flashback.

Procs

cancel_flashbackProc for canceling memorial interaction. Used when interrupted by a mob or when the do_after() is cancelled.
flashback_triggerAll acceptable turfs where the ghost could spawn. Proc that handles special flashback events.
generate_ghostProc for generating a ghost image of a mob.
resolve_refsReferences of all fallen personnel whose mobs still exist. Text that's prefixed everytime a name is listed. Did a flashback event trigger? Is someone else within a set range of the mob interacting with the slab? Every squad member of the user that is listed on the memorial. The ghost that is generated this iteration. Gender of the generated ghost. A sentence that's displayed at the end of the slab interaction. Proc for resolving weakrefs from fallen_personnel.

Var Details

fallen_personnel

Weakrefs of mobs of the dogtags that are placed on the slab.

hallucination_sounds

Voicelines for male ghosts.

hallucination_sounds_female

Voicelines for female ghosts.

went_through_flashback

All mobs that went through a squad flashback.

Proc Details

cancel_flashback

Proc for canceling memorial interaction. Used when interrupted by a mob or when the do_after() is cancelled.

flashback_trigger

All acceptable turfs where the ghost could spawn. Proc that handles special flashback events.

generate_ghost

Proc for generating a ghost image of a mob.

resolve_refs

References of all fallen personnel whose mobs still exist. Text that's prefixed everytime a name is listed. Did a flashback event trigger? Is someone else within a set range of the mob interacting with the slab? Every squad member of the user that is listed on the memorial. The ghost that is generated this iteration. Gender of the generated ghost. A sentence that's displayed at the end of the slab interaction. Proc for resolving weakrefs from fallen_personnel.