/obj/structure/ship_ammo 
Dropship weaponry ammunition
Vars | |
| accuracy_range | How many tiles the ammo can deviate from the laser target |
|---|---|
| ammo_count | Ammunition count remaining |
| ammo_name | What to call the ammo in the ammo transferring message |
| ammo_used_per_firing | Ammunition expended each time this is fired |
| equipment_type | Type of dropship equipment that accepts this type of ammo. |
| fire_mission_delay | Delay between firing steps |
| max_ammo_count | Maximal ammunition count |
| max_inaccuracy | Maximum deviation allowed when the ammo is not longer guided by a laser |
| point_cost | Cost to build in the fabricator, zero means unbuildable |
| source_mob | Mob that fired this ammunition (the pilot pressing the trigger) |
| transferable_ammo | Whether the ammo inside this magazine can be transferred to another magazine. |
| travelling_time | Time to impact in deciseconds |
| warning_sound | Sound played mere seconds before impact |
| warning_sound_volume | Volume of the sound played before impact |
Var Details
accuracy_range 
How many tiles the ammo can deviate from the laser target
ammo_count 
Ammunition count remaining
ammo_name 
What to call the ammo in the ammo transferring message
ammo_used_per_firing 
Ammunition expended each time this is fired
equipment_type 
Type of dropship equipment that accepts this type of ammo.
fire_mission_delay 
Delay between firing steps
max_ammo_count 
Maximal ammunition count
max_inaccuracy 
Maximum deviation allowed when the ammo is not longer guided by a laser
point_cost 
Cost to build in the fabricator, zero means unbuildable
source_mob 
Mob that fired this ammunition (the pilot pressing the trigger)
transferable_ammo 
Whether the ammo inside this magazine can be transferred to another magazine.
travelling_time 
Time to impact in deciseconds
warning_sound 
Sound played mere seconds before impact
warning_sound_volume 
Volume of the sound played before impact