/obj/structure/ship_ammo
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Dropship weaponry ammunition
Vars | |
accuracy_range | How many tiles the ammo can deviate from the laser target |
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ammo_count | Ammunition count remaining |
ammo_name | What to call the ammo in the ammo transferring message |
ammo_used_per_firing | Ammunition expended each time this is fired |
equipment_type | Type of dropship equipment that accepts this type of ammo. |
fire_mission_delay | Delay between firing steps |
max_ammo_count | Maximal ammunition count |
max_inaccuracy | Maximum deviation allowed when the ammo is not longer guided by a laser |
point_cost | Cost to build in the fabricator, zero means unbuildable |
source_mob | Mob that fired this ammunition (the pilot pressing the trigger) |
transferable_ammo | Whether the ammo inside this magazine can be transferred to another magazine. |
travelling_time | Time to impact in deciseconds |
warning_sound | Sound played mere seconds before impact |
warning_sound_volume | Volume of the sound played before impact |
Var Details
accuracy_range
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How many tiles the ammo can deviate from the laser target
ammo_count
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Ammunition count remaining
ammo_name
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What to call the ammo in the ammo transferring message
ammo_used_per_firing
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Ammunition expended each time this is fired
equipment_type
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Type of dropship equipment that accepts this type of ammo.
fire_mission_delay
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Delay between firing steps
max_ammo_count
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Maximal ammunition count
max_inaccuracy
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Maximum deviation allowed when the ammo is not longer guided by a laser
point_cost
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Cost to build in the fabricator, zero means unbuildable
source_mob
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Mob that fired this ammunition (the pilot pressing the trigger)
transferable_ammo
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Whether the ammo inside this magazine can be transferred to another magazine.
travelling_time
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Time to impact in deciseconds
warning_sound
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Sound played mere seconds before impact
warning_sound_volume
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Volume of the sound played before impact