Unknown
Vars | |
ambience_exterior | Default sound to play as ambience for clients entering the area |
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area_has_base_lighting | Whether this area has a currently active base lighting, bool |
base_lighting_alpha | alpha 0-255 of lighting_effect and thus baselighting intensity |
base_lighting_color | The colour of the light acting on this area |
block_game_interaction | If this area is outside the game's normal interactivity and should be excluded from things like EOR reports and crew monitors. Doesn't need to be set for areas/Z levels that are marked as admin-only |
flags_area | Bitfield of special area features |
lighting_effect | The mutable appearance we underlay to show light |
sound_environment | Default sound environment to use for the area, as list or int BYOND preset: http://www.byond.com/docs/ref/#/sound/var/environment |
static_lighting | Whether this area allows static lighting and thus loads the lighting objects |
Procs | |
get_sound_ambience | Returns the correct ambience sound track for a client in this area |
Var Details
ambience_exterior
Default sound to play as ambience for clients entering the area
area_has_base_lighting
Whether this area has a currently active base lighting, bool
base_lighting_alpha
alpha 0-255 of lighting_effect and thus baselighting intensity
base_lighting_color
The colour of the light acting on this area
block_game_interaction
If this area is outside the game's normal interactivity and should be excluded from things like EOR reports and crew monitors. Doesn't need to be set for areas/Z levels that are marked as admin-only
flags_area
Bitfield of special area features
lighting_effect
The mutable appearance we underlay to show light
sound_environment
Default sound environment to use for the area, as list or int BYOND preset: http://www.byond.com/docs/ref/#/sound/var/environment
static_lighting
Whether this area allows static lighting and thus loads the lighting objects
Proc Details
get_sound_ambience
Returns the correct ambience sound track for a client in this area