Unknown
Vars | |
ambience_exterior | Default sound to play as ambience for clients entering the area |
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area_has_base_lighting | Whether this area has a currently active base lighting, bool |
base_lighting_alpha | alpha 0-255 of lighting_effect and thus baselighting intensity |
base_lighting_color | The colour of the light acting on this area |
block_game_interaction | If this area is outside the game's normal interactivity and should be excluded from things like EOR reports and crew monitors. Doesn't need to be set for areas/Z levels that are marked as admin-only |
current_resin_count | How much destroyable resin currently exists in this area |
flags_area | Bitfield of special area features |
lighting_effect | The mutable appearance we underlay to show light |
linked_lz | Which, if any, LZ this area belongs to. If an area belongs to an LZ, if that LZ is designated as the primary LZ, all weeds will be destroyed and further weed placement disabled |
openable_turf_count | How many potentially open turfs can exist in this area |
sound_environment | Default sound environment to use for the area, as list or int BYOND preset: http://www.byond.com/docs/ref/#/sound/var/environment |
static_lighting | Whether this area allows static lighting and thus loads the lighting objects |
unoviable_timer | How long this area should be un-oviable |
Procs | |
get_sound_ambience | Returns the correct ambience sound track for a client in this area |
handle_ovi_timer | From roundstart, sets a timer to make an area oviable. |
purge_weeds | Purges existing weeds, and prevents future weeds from being placed. |
Var Details
ambience_exterior
Default sound to play as ambience for clients entering the area
area_has_base_lighting
Whether this area has a currently active base lighting, bool
base_lighting_alpha
alpha 0-255 of lighting_effect and thus baselighting intensity
base_lighting_color
The colour of the light acting on this area
block_game_interaction
If this area is outside the game's normal interactivity and should be excluded from things like EOR reports and crew monitors. Doesn't need to be set for areas/Z levels that are marked as admin-only
current_resin_count
How much destroyable resin currently exists in this area
flags_area
Bitfield of special area features
lighting_effect
The mutable appearance we underlay to show light
linked_lz
Which, if any, LZ this area belongs to. If an area belongs to an LZ, if that LZ is designated as the primary LZ, all weeds will be destroyed and further weed placement disabled
openable_turf_count
How many potentially open turfs can exist in this area
sound_environment
Default sound environment to use for the area, as list or int BYOND preset: http://www.byond.com/docs/ref/#/sound/var/environment
static_lighting
Whether this area allows static lighting and thus loads the lighting objects
unoviable_timer
How long this area should be un-oviable
Proc Details
get_sound_ambience
Returns the correct ambience sound track for a client in this area
handle_ovi_timer
From roundstart, sets a timer to make an area oviable.
purge_weeds
Purges existing weeds, and prevents future weeds from being placed.