Unknown 
Vars | |
ambience_exterior | Default sound to play as ambience for clients entering the area |
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area_has_base_lighting | Whether this area has a currently active base lighting, bool |
base_lighting_alpha | alpha 0-255 of lighting_effect and thus baselighting intensity |
base_lighting_color | The colour of the light acting on this area |
block_game_interaction | If this area is outside the game's normal interactivity and should be excluded from things like EOR reports and crew monitors. Doesn't need to be set for areas/Z levels that are marked as admin-only |
current_resin_count | How much destroyable resin currently exists in this area |
flags_area | Bitfield of special area features |
lighting_effect | The mutable appearance we underlay to show light |
linked_lz | Which, if any, LZ this area belongs to. If an area belongs to an LZ, if that LZ is designated as the primary LZ, all weeds will be destroyed and further weed placement disabled |
openable_turf_count | How many potentially open turfs can exist in this area |
sound_environment | Default sound environment to use for the area, as list or int BYOND preset: http://www.byond.com/docs/ref/#/sound/var/environment |
static_lighting | Whether this area allows static lighting and thus loads the lighting objects |
unoviable_timer | How long this area should be un-oviable |
Procs | |
get_sound_ambience | Returns the correct ambience sound track for a client in this area |
handle_ovi_timer | From roundstart, sets a timer to make an area oviable. |
purge_weeds | Purges existing weeds, and prevents future weeds from being placed. |
Var Details
ambience_exterior 
Default sound to play as ambience for clients entering the area
area_has_base_lighting 
Whether this area has a currently active base lighting, bool
base_lighting_alpha 
alpha 0-255 of lighting_effect and thus baselighting intensity
base_lighting_color 
The colour of the light acting on this area
block_game_interaction 
If this area is outside the game's normal interactivity and should be excluded from things like EOR reports and crew monitors. Doesn't need to be set for areas/Z levels that are marked as admin-only
current_resin_count 
How much destroyable resin currently exists in this area
flags_area 
Bitfield of special area features
lighting_effect 
The mutable appearance we underlay to show light
linked_lz 
Which, if any, LZ this area belongs to. If an area belongs to an LZ, if that LZ is designated as the primary LZ, all weeds will be destroyed and further weed placement disabled
openable_turf_count 
How many potentially open turfs can exist in this area
sound_environment 
Default sound environment to use for the area, as list or int BYOND preset: http://www.byond.com/docs/ref/#/sound/var/environment
static_lighting 
Whether this area allows static lighting and thus loads the lighting objects
unoviable_timer 
How long this area should be un-oviable
Proc Details
get_sound_ambience
Returns the correct ambience sound track for a client in this area
handle_ovi_timer
From roundstart, sets a timer to make an area oviable.
purge_weeds
Purges existing weeds, and prevents future weeds from being placed.